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*Pathfinder & Starfinder
The Manual of Monster Creation: Better Design Guidelines
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<blockquote data-quote="Tequila Sunrise" data-source="post: 4531497" data-attributes="member: 40398"><p>Thanks for the kind words!</p><p></p><p></p><p>My assumption when writing this pdf was that the PCs would be created with "casual optimization." By that I mean that their players would generally follow the character build guidelines in the PHB and use basic strategy during combat, but wouldn't comb the PHB looking for every last +1 bonus or demonstrate tactical genius. Hence, I assumed that a PC would get the following bonuses per tier:</p><p>+5 level</p><p>+2 item</p><p>+1.5 ability</p><p>+8.5 total</p><p></p><p>In the case of a 30th level fighter, my assumptions would be:</p><p>+15 level</p><p>+6 item</p><p>+8 ability</p><p>+1 weapon talent</p><p>+30 total (So Big T would get hit on a 7...that is low, but then again he is a brute.)</p><p></p><p>So yes, PCs do become slightly better at hitting monsters as they gain levels...by 1 point over 30 levels. What it comes down to is that I'd rather that the PCs get <em>better</em> by 1 point, rather than getting <em>worse</em> by 6 points. As always, the DM can nudge monster stats up or down to suit his PCs; I just figure that my way less nudging is needed and there's no increasing risk of TPKs. I also think that it's better to slant monster stats toward the casual gamer rather than the gamer who can squeeze a dozen little bonuses out of their PC; between a DM of casual players and a DM of heavy optimizers, I think that the latter is likely better able to nudge monster stats and therefore the heavier burden of nudging should be on him.</p><p></p><p>I hope that sheds some light on my thought process behind this pdf. I may at some point fine-tune the base monster stats to make them a little tougher over the course of all 30 levels.</p><p></p><p>TS</p></blockquote><p></p>
[QUOTE="Tequila Sunrise, post: 4531497, member: 40398"] Thanks for the kind words! My assumption when writing this pdf was that the PCs would be created with "casual optimization." By that I mean that their players would generally follow the character build guidelines in the PHB and use basic strategy during combat, but wouldn't comb the PHB looking for every last +1 bonus or demonstrate tactical genius. Hence, I assumed that a PC would get the following bonuses per tier: +5 level +2 item +1.5 ability +8.5 total In the case of a 30th level fighter, my assumptions would be: +15 level +6 item +8 ability +1 weapon talent +30 total (So Big T would get hit on a 7...that is low, but then again he is a brute.) So yes, PCs do become slightly better at hitting monsters as they gain levels...by 1 point over 30 levels. What it comes down to is that I'd rather that the PCs get [i]better[/i] by 1 point, rather than getting [i]worse[/i] by 6 points. As always, the DM can nudge monster stats up or down to suit his PCs; I just figure that my way less nudging is needed and there's no increasing risk of TPKs. I also think that it's better to slant monster stats toward the casual gamer rather than the gamer who can squeeze a dozen little bonuses out of their PC; between a DM of casual players and a DM of heavy optimizers, I think that the latter is likely better able to nudge monster stats and therefore the heavier burden of nudging should be on him. I hope that sheds some light on my thought process behind this pdf. I may at some point fine-tune the base monster stats to make them a little tougher over the course of all 30 levels. TS [/QUOTE]
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