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The many and fabulous bazaars of Port Nyanzaru - and beyond
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<blockquote data-quote="CapnZapp" data-source="post: 7263395" data-attributes="member: 12731"><p><span style="font-size: 9px">The first post concerns the Mercant Princes. This is the exclusive luxury items they themselves sell. It does not mean I have lifted their monopoly on goods, only that others are their agents or resellers or have acquired licenses from them.</span></p><p></p><p><span style="font-size: 18px">Merchant Princes</span></p><p><span style="font-size: 15px">Ekene-Afa</span></p><p><em>Deals in weapons, shields, traveling gear, rain catchers, saddles, wagons, and canoes</em></p><p></p><p>Flaming yklwa +1 <strong>2500 sp</strong></p><p>You can use a bonus action to speak this magic weapon's command word, causing flames to erupt.</p><p>These flames shed light as a torch. While the weapon is ablaze, it deals an extra 1d6 fire damage to any target it hits. The flames last until you use a bonus action to speak the command word again or until you drop or sheathe the sword.</p><p>Silver dagger +2 <strong>4000 sp</strong></p><p>Yklwa +3 <strong>15000 sp</strong></p><p>Simple melee weapon dealing 1d8 piercing with the throwing (range 10/30) property</p><p></p><p>Dlarun Shield <strong>7000 sp</strong></p><p>This bone-white metal can take a high polish and is often mistaken for ivory when seen in finished items, but has a distinctive greenish sheen in candlelight. The user gains fire resistance.</p><p></p><p><span style="font-size: 15px">Ifan-Talro'a</span> <em>(only makes personal deals with Zhentarim members)</em></p><p><em>Deals in beasts and beast training</em></p><p></p><p>Flying snake <strong>250 sp</strong> </p><p>Viper dagger +1 <strong>2000 sp</strong></p><p>Once per day, this +1 dagger can turn into a poisonous snake as per conjure animals for up to 1 hour before it reverts to dagger form.</p><p>Bracers of the Hunter (requires attunement by a rogue) <strong>8500 sp</strong></p><p>You gain a +2 bonus on Dexterity ability checks and +1d6 damage to sneak attack</p><p>Marble Elephant <strong>6000 sp</strong></p><p>Figurine of Wondrous Power, DMG170</p><p></p><p><span style="font-size: 15px">Jessamine</span></p><p><em>Deals in plants, poison and assassinations</em></p><p></p><p>Black Dragon Tooth +1 <strong>5000 sp</strong></p><p>Works as a Dagger of Venom, DMG160. Additionally, it deals triple damage on a critical. </p><p></p><p><span style="font-size: 15px">Jobal</span></p><p><em>Deals in guides and sell-swords</em></p><p></p><p>Scimitar of the Fool +1 <strong>1500 sp</strong></p><p>You have disadvantage on Wisdom saving throws while you hold this weapon. These weapons are popular with iron rulers who don’t entirely trust their guards. </p><p>Wand of Endure Elements <strong>8000 sp</strong></p><p>This wand has 3 Charges. While holding it, you can use an action to expend 1 of its charges to cast the endure elements spell from it. The wand regains 1d3 expended Charges daily at dawn.</p><p></p><p><span style="font-size: 15px">Kwayothé</span></p><p><em>Deals in fruit, wine, ale, tej, oil, perfume, insect repellent, and black magic</em></p><p></p><p>Potion of Animate Dead <strong>1500 sp</strong></p><p>When you administer this potion to a pile of bones or a corpse of a Medium or Small humanoid, you create a zombie or skeleton as per the animate dead spell. </p><p></p><p>Shroudcrown (requires attunement) <strong>11300 sp</strong></p><p>This agate-studded bronze circlet holds considerable power over undead. The wearer can turn undead as a 10th-level cleric, and she is constantly affected as if by an Invisibility spell as regards undead. </p><p>Rod of the Pact Keeper +1 (req attn) <strong>15000 sp</strong></p><p>DMG197</p><p>Wand of Binding (req attn) <strong>20000 sp</strong></p><p>DMG209</p><p>Nychyaella’s Shadow Spear +2 <strong>36000 sp</strong></p><p>This spear is made of shadow-top wood. Three times per day on a successful attack, in addition to dealing damage normally, you may (as a free action) choose to drain the victim of life energy to heal yourself, as if you cast the Vampiric Touch spell on the target. </p><p></p><p><span style="font-size: 15px">Wakanga O'tamu</span> <em>(discreetly gives a 25% discount to Harpers)</em></p><p><em>Deals in white magic and lore</em></p><p></p><p>Wand of the War Mage +2 (req attn) <strong>5000 sp</strong></p><p>Wand of Magic Missiles <strong>8000 sp</strong></p><p>This wand has 7 Charges. While holding it, you can use an action to expend 1 to 3 of its charges to cast the Magic Missile spell from it. For 1 charge, you cast the 1st-level version of the spell. For 2 charges, you cast the 2nd-level version of the spell. For 3 charges, you cast the 3rd-level version of the spell. The wand regains 1d6 + 1 expended Charges daily at dawn. If you expend the wand's last charge, roll a d20. On a 1, the wand crumbles into ashes and is destroyed.</p><p></p><p><span style="font-size: 15px">Zhanti</span></p><p><em>Deals in gems, jewelry, cloth, and armor</em></p><p></p><p>Sentira Shell Mail +1 <strong>2250 sp</strong></p><p>Non-metal Scale Mail; provides a +1 bonus to AC and Constitution saves made to maintain Concentration.</p><p>Mithral Half Plate <strong>6000 sp</strong></p></blockquote><p></p>
[QUOTE="CapnZapp, post: 7263395, member: 12731"] [SIZE=1]The first post concerns the Mercant Princes. This is the exclusive luxury items they themselves sell. It does not mean I have lifted their monopoly on goods, only that others are their agents or resellers or have acquired licenses from them.[/SIZE] [SIZE=5]Merchant Princes[/SIZE] [SIZE=4]Ekene-Afa[/SIZE] [I]Deals in weapons, shields, traveling gear, rain catchers, saddles, wagons, and canoes[/I] Flaming yklwa +1 [B]2500 sp[/B] You can use a bonus action to speak this magic weapon's command word, causing flames to erupt. These flames shed light as a torch. While the weapon is ablaze, it deals an extra 1d6 fire damage to any target it hits. The flames last until you use a bonus action to speak the command word again or until you drop or sheathe the sword. Silver dagger +2 [B]4000 sp[/B] Yklwa +3 [B]15000 sp[/B] Simple melee weapon dealing 1d8 piercing with the throwing (range 10/30) property Dlarun Shield [B]7000 sp[/B] This bone-white metal can take a high polish and is often mistaken for ivory when seen in finished items, but has a distinctive greenish sheen in candlelight. The user gains fire resistance. [SIZE=4]Ifan-Talro'a[/SIZE] [I](only makes personal deals with Zhentarim members)[/I] [I]Deals in beasts and beast training[/I] Flying snake [B]250 sp[/B] Viper dagger +1 [B]2000 sp[/B] Once per day, this +1 dagger can turn into a poisonous snake as per conjure animals for up to 1 hour before it reverts to dagger form. Bracers of the Hunter (requires attunement by a rogue) [B]8500 sp[/B] You gain a +2 bonus on Dexterity ability checks and +1d6 damage to sneak attack Marble Elephant [B]6000 sp[/B] Figurine of Wondrous Power, DMG170 [SIZE=4]Jessamine[/SIZE] [I]Deals in plants, poison and assassinations[/I] Black Dragon Tooth +1 [B]5000 sp[/B] Works as a Dagger of Venom, DMG160. Additionally, it deals triple damage on a critical. [SIZE=4]Jobal[/SIZE] [I]Deals in guides and sell-swords[/I] Scimitar of the Fool +1 [B]1500 sp[/B] You have disadvantage on Wisdom saving throws while you hold this weapon. These weapons are popular with iron rulers who don’t entirely trust their guards. Wand of Endure Elements [B]8000 sp[/B] This wand has 3 Charges. While holding it, you can use an action to expend 1 of its charges to cast the endure elements spell from it. The wand regains 1d3 expended Charges daily at dawn. [SIZE=4]Kwayothé[/SIZE] [I]Deals in fruit, wine, ale, tej, oil, perfume, insect repellent, and black magic[/I] Potion of Animate Dead [B]1500 sp[/B] When you administer this potion to a pile of bones or a corpse of a Medium or Small humanoid, you create a zombie or skeleton as per the animate dead spell. Shroudcrown (requires attunement) [B]11300 sp[/B] This agate-studded bronze circlet holds considerable power over undead. The wearer can turn undead as a 10th-level cleric, and she is constantly affected as if by an Invisibility spell as regards undead. Rod of the Pact Keeper +1 (req attn) [B]15000 sp[/B] DMG197 Wand of Binding (req attn) [B]20000 sp[/B] DMG209 Nychyaella’s Shadow Spear +2 [B]36000 sp[/B] This spear is made of shadow-top wood. Three times per day on a successful attack, in addition to dealing damage normally, you may (as a free action) choose to drain the victim of life energy to heal yourself, as if you cast the Vampiric Touch spell on the target. [SIZE=4]Wakanga O'tamu[/SIZE] [I](discreetly gives a 25% discount to Harpers)[/I] [I]Deals in white magic and lore[/I] Wand of the War Mage +2 (req attn) [B]5000 sp[/B] Wand of Magic Missiles [B]8000 sp[/B] This wand has 7 Charges. While holding it, you can use an action to expend 1 to 3 of its charges to cast the Magic Missile spell from it. For 1 charge, you cast the 1st-level version of the spell. For 2 charges, you cast the 2nd-level version of the spell. For 3 charges, you cast the 3rd-level version of the spell. The wand regains 1d6 + 1 expended Charges daily at dawn. If you expend the wand's last charge, roll a d20. On a 1, the wand crumbles into ashes and is destroyed. [SIZE=4]Zhanti[/SIZE] [I]Deals in gems, jewelry, cloth, and armor[/I] Sentira Shell Mail +1 [B]2250 sp[/B] Non-metal Scale Mail; provides a +1 bonus to AC and Constitution saves made to maintain Concentration. Mithral Half Plate [B]6000 sp[/B] [/QUOTE]
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