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<blockquote data-quote="CapnZapp" data-source="post: 7377160" data-attributes="member: 12731"><p>Page 2</p><p></p><p><span style="font-size: 15px"><span style="font-size: 15px"><strong>Ifan-Talro'a </strong></span></span>(only makes personal deals with Zhentarim members)</p><p><em>Deals in beasts and beast training</em></p><p></p><p></p><p>Flying snake <strong>250 sp </strong></p><p>Electric Eel Elixir <strong>400 sp</strong></p><p><em>Imbibing this blue liquid with silvery sparkles turns your skin silver and grants you a +1 AC bonus to AC. You may make a special touch attack that treats the enemy's AC as 10 + Dexterity, maximized to 12 or 10 by medium or heavy armor as usual. This touch attack deals 1d8+3 lightning damage. Alternatively, your unarmed attacks deal +1d8 lightning damage. The elixir lasts one hour, but contains only enough lightning magic for 7 rounds of combat.</em></p><p>Arrowof Slaying (Beasts) <strong>600sp</strong> </p><p></p><p></p><p>Viper dagger +1 <strong>2000 sp</strong></p><p><em>Once per day, this +1 dagger can turn into a poisonous snake as per conjure animals for up to 1 hour before it reverts to dagger form.</em></p><p>Shaggy Vest of Predatory Vigor <strong>1400sp</strong> (req attn)</p><p><em>Whenever you enter a rage, you may spend 2 Hit Dice as part of that action. You may choose to exude a potent animal musk to frighten away lesser predators (beasts of a CR half your level or less avoid you unless cornered).</em></p><p>Choker of the Porcupine <strong>2500 sp</strong></p><p><em>While you wear this around your neck, you can sprout a thousandquills as a reaction, making you deal 1d6 piercing damage to anycreature grappling or grappled by you at the start of the creature's turn.</em></p><p>Panther Strike Bracers <strong>35</strong><strong>00sp </strong>(requires attunement)</p><p><em>Panther strike bracers allow you to answer an unsuccessful melee attack against you with an unexpected riposte. Spend your reaction to make an opportunity attack immediately after an enemy</em></p><p><em>has missed you with a melee attack. If this opportunity attack also misses, the bracers can't be used</em></p><p><em>again until you take a short rest.</em></p><p>[STRIKE]Marble Elephant <strong>6000 sp</strong>[/STRIKE]</p><p><span style="color: #000000">[STRIKE]Bracers of the Hunter (requires attunement by a rogue) <strong>8500 sp</strong>[/STRIKE]</span></p><p></p><p></p><p><span style="font-size: 15px"><span style="font-size: 15px"><strong>Jessamine</strong></span></span></p><p><em>Deals in plants,poison and assassinations</em></p><p></p><p></p><p>Stalwart Herb <strong>1000 sp</strong></p><p><em>Your Constitution score is 19 for one hour. The herb has no effect on you if your Constitution is</em></p><p><em>already 19 or higher.</em></p><p></p><p></p><p>Feystride Boots <strong>3000 sp</strong> (req attn) </p><p><em>You gain the racial feat Fey Teleportation. This item is part of the Caelynnvala’s Boons set.</em></p><p>Black Dragon Tooth +1 <strong>4000 sp</strong>[STRIKE]<strong>5000 sp</strong>[/STRIKE]</p><p><em>Works as a Dagger of Venom, DMG160. Additionally, it deals triple damage on a critical.</em></p><p>Dagger of Defiance <strong>4000 sp</strong></p><p><em>This magic dagger bestows a +2 bonus to Dexterity and Charisma saves while held</em></p><p>Darkhidden Ring <strong>6700 sp</strong></p><p><em>You are invisible to darkvision. You remain visible to regular vision.</em></p></blockquote><p></p>
[QUOTE="CapnZapp, post: 7377160, member: 12731"] Page 2 [SIZE=4][SIZE=4][B]Ifan-Talro'a [/B][/SIZE][/SIZE](only makes personal deals with Zhentarim members) [I]Deals in beasts and beast training[/I] Flying snake [B]250 sp [/B] Electric Eel Elixir [B]400 sp[/B] [I]Imbibing this blue liquid with silvery sparkles turns your skin silver and grants you a +1 AC bonus to AC. You may make a special touch attack that treats the enemy's AC as 10 + Dexterity, maximized to 12 or 10 by medium or heavy armor as usual. This touch attack deals 1d8+3 lightning damage. Alternatively, your unarmed attacks deal +1d8 lightning damage. The elixir lasts one hour, but contains only enough lightning magic for 7 rounds of combat.[/I] Arrowof Slaying (Beasts) [B]600sp[/B] Viper dagger +1 [B]2000 sp[/B] [I]Once per day, this +1 dagger can turn into a poisonous snake as per conjure animals for up to 1 hour before it reverts to dagger form.[/I] Shaggy Vest of Predatory Vigor [B]1400sp[/B] (req attn) [I]Whenever you enter a rage, you may spend 2 Hit Dice as part of that action. You may choose to exude a potent animal musk to frighten away lesser predators (beasts of a CR half your level or less avoid you unless cornered).[/I] Choker of the Porcupine [B]2500 sp[/B] [I]While you wear this around your neck, you can sprout a thousandquills as a reaction, making you deal 1d6 piercing damage to anycreature grappling or grappled by you at the start of the creature's turn.[/I] Panther Strike Bracers [B]35[/B][B]00sp [/B](requires attunement) [I]Panther strike bracers allow you to answer an unsuccessful melee attack against you with an unexpected riposte. Spend your reaction to make an opportunity attack immediately after an enemy[/I] [I]has missed you with a melee attack. If this opportunity attack also misses, the bracers can't be used[/I] [I]again until you take a short rest.[/I] [STRIKE]Marble Elephant [B]6000 sp[/B][/STRIKE] [COLOR=#000000][STRIKE]Bracers of the Hunter (requires attunement by a rogue) [B]8500 sp[/B][/STRIKE][/COLOR] [SIZE=4][SIZE=4][B]Jessamine[/B][/SIZE][/SIZE] [I]Deals in plants,poison and assassinations[/I] Stalwart Herb [B]1000 sp[/B] [I]Your Constitution score is 19 for one hour. The herb has no effect on you if your Constitution is[/I] [I]already 19 or higher.[/I] Feystride Boots [B]3000 sp[/B] (req attn) [I]You gain the racial feat Fey Teleportation. This item is part of the Caelynnvala’s Boons set.[/I] Black Dragon Tooth +1 [B]4000 sp[/B][STRIKE][B]5000 sp[/B][/STRIKE] [I]Works as a Dagger of Venom, DMG160. Additionally, it deals triple damage on a critical.[/I] Dagger of Defiance [B]4000 sp[/B] [I]This magic dagger bestows a +2 bonus to Dexterity and Charisma saves while held[/I] Darkhidden Ring [B]6700 sp[/B] [I]You are invisible to darkvision. You remain visible to regular vision.[/I] [/QUOTE]
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