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<blockquote data-quote="CapnZapp" data-source="post: 7380892" data-attributes="member: 12731"><p><em><u>Permanent items</u></em></p><p>Amulet of Natural Armor <strong>1000 sp</strong>(req attn)</p><p><em>You gain a +1 bonus to AC.</em></p><p></p><p>Gloves of Swimming and Climbing<strong>1460 sp</strong> (req attn)</p><p><em>DMG172</em></p><p></p><p>Leather Armor of Blocking <strong>1750sp</strong></p><p><em>When you are attacked in melee, you may make a melee attack roll as a reaction. Use the result as your AC against melee attacks this turn. Whenever you successfully block an attack in this fashion, you deal 2d4 magical bludgeoning damage to the attacker.</em></p><p></p><p>Rusty Scimitar of Gore +1 <em>toss a coin: even</em> <strong>22 sp</strong> <em>odd</em> <strong>2200</strong><strong> sp</strong></p><p><em>This weapon appears to be in poor condition and does not register as magical. Whenever you use a bonus action to attack with this weapon, make two attacks instead of one.</em></p><p></p><p>Corrosive Shortsword +1 <strong>2500 sp</strong>[STRIKE]<strong>3000 sp</strong>[/STRIKE]</p><p><em>This sword drips with acid upon command, dealing +1d4 acid damage on every hit.</em></p><p></p><p>Enemy Spirit Pouch <strong>2000+ 2d6x100 sp</strong></p><p><em>A small collection of teeth, small scales, knots of hair, and strange bits of jerky fills this pouch. Choose a type of enemy(PHB91). You gain a +1 bonus to proficiency on attack rolls and ability checks pertaining to creatures of this type. If you have the favored enemy class feature, the bonus is doubled for your favored enemies. The worn leather bag’s strings are long enough to allow the pouch to be worn as a necklace. As part of the purchase, the pouch is tied around your neck, and it loses its power if you ever remove it.</em></p><p></p><p>Vuddor of Thard Harr (requires attunement by a cleric or druid) <strong>30</strong><strong>00sp</strong></p><p><em>This amulet was designed by albino dwarf Druids that venerate the Lord of the Jungle Deeps.</em></p><p><em>Use an action to activate, then roll 1d6 – you immediately transform as per Wild Shape to a random jungle beast of the rolled Challenge Rating. You can't use this ability again until you finish along rest.</em></p><p></p><p>Resilient Battle Staff of Breaking<strong>39</strong><strong>00 sp</strong></p><p><em>This magical quarterstaff confers +1 AC to its wielder, and sunders the weapon or shield or other held item of your foe (your choice, doesn't apply to natural or magical items) on any critical hit.</em></p><p></p><p>Zombie Hide +1 <strong>4000 sp</strong></p><p><em>This Hide +1 armor grants the Deathless Fortitude property to its wearer: If damage reduce you to 0 hit points or below, you must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, you drop to 1 hit point instead.</em></p><p></p><p>Dragon Scale Mail, black (req attn) <strong>4000sp</strong> [STRIKE]<strong>5</strong>[/STRIKE][STRIKE]<strong>000 sp</strong>[/STRIKE]</p><p><em>DMG165. Covetous – the wearer becomes obsessed with material wealth.</em></p><p></p><p>Bog Crown (req attn) <strong>4800 sp</strong></p><p><em>This laurel is made of spongy, fungus-riddled wood, and carries a faint odor of rotting vegetation.</em></p><p><em>As an action you can transform into an amphibian version of yourself: you remain humanoid and generally recognizable, but you become shorter and gaunt, you sprout gills and bulging eyes, and your hands and feet sprout webbing. Anything worn except the crown are merged into your new form and becomes non-functional. You become slippery – your unarmored AC is 12 + Dexterity and you gain advantage on Dexterity checks made to escape grapples. You are treated as a marshland native (for purposes of disease, exhaustion and so on). You gain low-light vision, breathe air and water and you gain advantage on Strength (Athletics) and Wisdom (Survival) ability checks made to climb, swim, forage and navigate in swamp terrain. If you are a spellcaster, the Swamp circle spells (PHB68) are added to your class spell list and become known and prepared to you while you remain in amphibian form.</em></p><p></p><p>Dragon Scale Mail, green (req attn) <strong>6</strong><strong>5</strong><strong>00 sp</strong></p><p><em>DMG165. Confident – the item helps the wearer feel self-assured.</em></p><p>Tentacle Rod <strong>7500 sp</strong></p><p><em>DMG208</em></p><p>[STRIKE]Fanged Ring <strong>8500 sp</strong>[/STRIKE]</p><p><em>The damage die of your unarmed melee attacks is increased one step. If you score a critical with such an attack, the target's hit point maximum is reduced by an amount equal to the damage taken. This reduction lasts until the target finishes a long rest.</em></p><p>Armor of Fallen Leaves <strong>17350 gp</strong></p><p><em>A riot of red, yellow, and orange leaves has been sewn together into a rigid suit of armor resembling a breastplate. This suit is a non-metallic +1 beastskin breastplate. </em></p><ul> <li data-xf-list-type="ul"> <em>Beastskin armor: Whenever you use wild shape to turn into a beast, you may transform your beastskin armor along with you, rather than simply allowing it to merge with your body. When you do so, the armor transforms into a suit of armor of the same type, fitted for your new beast form.</em></li> <li data-xf-list-type="ul"> <em>Form of Fallen Leaves: Once per day you can spend your action to cast a version of gaseous form, causing the leaves of the armor to turn brown and scatter on the breeze. During this process, you merge with the fallen leaves and disappear. Though the leaves appear to flutter near the ground, they are actually under your disembodied control. Other than this, the effect is exactly the same as the gaseous form spell.</em></li> </ul></blockquote><p></p>
[QUOTE="CapnZapp, post: 7380892, member: 12731"] [I][U]Permanent items[/U][/I] Amulet of Natural Armor [B]1000 sp[/B](req attn) [I]You gain a +1 bonus to AC.[/I] Gloves of Swimming and Climbing[B]1460 sp[/B] (req attn) [I]DMG172[/I] Leather Armor of Blocking [B]1750sp[/B] [I]When you are attacked in melee, you may make a melee attack roll as a reaction. Use the result as your AC against melee attacks this turn. Whenever you successfully block an attack in this fashion, you deal 2d4 magical bludgeoning damage to the attacker.[/I] Rusty Scimitar of Gore +1 [I]toss a coin: even[/I] [B]22 sp[/B] [I]odd[/I] [B]2200[/B][B] sp[/B] [I]This weapon appears to be in poor condition and does not register as magical. Whenever you use a bonus action to attack with this weapon, make two attacks instead of one.[/I] Corrosive Shortsword +1 [B]2500 sp[/B][STRIKE][B]3000 sp[/B][/STRIKE] [I]This sword drips with acid upon command, dealing +1d4 acid damage on every hit.[/I] Enemy Spirit Pouch [B]2000+ 2d6x100 sp[/B] [I]A small collection of teeth, small scales, knots of hair, and strange bits of jerky fills this pouch. Choose a type of enemy(PHB91). You gain a +1 bonus to proficiency on attack rolls and ability checks pertaining to creatures of this type. If you have the favored enemy class feature, the bonus is doubled for your favored enemies. The worn leather bag’s strings are long enough to allow the pouch to be worn as a necklace. As part of the purchase, the pouch is tied around your neck, and it loses its power if you ever remove it.[/I] Vuddor of Thard Harr (requires attunement by a cleric or druid) [B]30[/B][B]00sp[/B] [I]This amulet was designed by albino dwarf Druids that venerate the Lord of the Jungle Deeps.[/I] [I]Use an action to activate, then roll 1d6 – you immediately transform as per Wild Shape to a random jungle beast of the rolled Challenge Rating. You can't use this ability again until you finish along rest.[/I] Resilient Battle Staff of Breaking[B]39[/B][B]00 sp[/B] [I]This magical quarterstaff confers +1 AC to its wielder, and sunders the weapon or shield or other held item of your foe (your choice, doesn't apply to natural or magical items) on any critical hit.[/I] Zombie Hide +1 [B]4000 sp[/B] [I]This Hide +1 armor grants the Deathless Fortitude property to its wearer: If damage reduce you to 0 hit points or below, you must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, you drop to 1 hit point instead.[/I] Dragon Scale Mail, black (req attn) [B]4000sp[/B] [STRIKE][B]5[/B][/STRIKE][STRIKE][B]000 sp[/B][/STRIKE] [I]DMG165. Covetous – the wearer becomes obsessed with material wealth.[/I] Bog Crown (req attn) [B]4800 sp[/B] [I]This laurel is made of spongy, fungus-riddled wood, and carries a faint odor of rotting vegetation.[/I] [I]As an action you can transform into an amphibian version of yourself: you remain humanoid and generally recognizable, but you become shorter and gaunt, you sprout gills and bulging eyes, and your hands and feet sprout webbing. Anything worn except the crown are merged into your new form and becomes non-functional. You become slippery – your unarmored AC is 12 + Dexterity and you gain advantage on Dexterity checks made to escape grapples. You are treated as a marshland native (for purposes of disease, exhaustion and so on). You gain low-light vision, breathe air and water and you gain advantage on Strength (Athletics) and Wisdom (Survival) ability checks made to climb, swim, forage and navigate in swamp terrain. If you are a spellcaster, the Swamp circle spells (PHB68) are added to your class spell list and become known and prepared to you while you remain in amphibian form.[/I] Dragon Scale Mail, green (req attn) [B]6[/B][B]5[/B][B]00 sp[/B] [I]DMG165. Confident – the item helps the wearer feel self-assured.[/I] Tentacle Rod [B]7500 sp[/B] [I]DMG208[/I] [STRIKE]Fanged Ring [B]8500 sp[/B][/STRIKE] [I]The damage die of your unarmed melee attacks is increased one step. If you score a critical with such an attack, the target's hit point maximum is reduced by an amount equal to the damage taken. This reduction lasts until the target finishes a long rest.[/I] Armor of Fallen Leaves [B]17350 gp[/B] [I]A riot of red, yellow, and orange leaves has been sewn together into a rigid suit of armor resembling a breastplate. This suit is a non-metallic +1 beastskin breastplate. [/I] [LIST] [*] [I]Beastskin armor: Whenever you use wild shape to turn into a beast, you may transform your beastskin armor along with you, rather than simply allowing it to merge with your body. When you do so, the armor transforms into a suit of armor of the same type, fitted for your new beast form.[/I] [*] [I]Form of Fallen Leaves: Once per day you can spend your action to cast a version of gaseous form, causing the leaves of the armor to turn brown and scatter on the breeze. During this process, you merge with the fallen leaves and disappear. Though the leaves appear to flutter near the ground, they are actually under your disembodied control. Other than this, the effect is exactly the same as the gaseous form spell.[/I] [/LIST] [/QUOTE]
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