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The many and fabulous bazaars of Port Nyanzaru - and beyond
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<blockquote data-quote="CapnZapp" data-source="post: 7382120" data-attributes="member: 12731"><p><em>Page 9</em></p><p></p><p><span style="font-size: 15px"><strong>Merchant's Ward</strong></span></p><p><span style="font-size: 12px"><strong>Grand Souk </strong></span></p><p><em>Traders from up and down the Sword Coast come to this market to buy timber, spices,medicines concocted from jungle plants, dinosaur skulls and claws, iron, tiger pelts, carved ivory, Batiri and Grung handiwork, colored feathers, tropical fruit, monkeys, plesiosaur meat, and all the other riches of Chult. It's a noisy, jostling, aroma-rich circus. Street performers and Tabaxi minstrels add to the cacophony. Colorful awnings protect the market from sun and rain but also trap the heat and smells. Business begins before the sun comes up, and dealing doesn't stop until well after darkness. </em></p><p></p><p>Canoe 3-seater (minimum 1) <strong>15 sp</strong></p><p>Canoe 6-seater (minimum 2) <strong>60 sp</strong></p><p>Canoe 12-seater (minimum 4) <strong>240 sp</strong></p><p></p><p>Flying monkey, giant lizard, hadrosaurus <strong>100 sp</strong></p><p>Ankylosaurus, deinonychus <strong>250 sp</strong></p><p>Flying snake <strong>250 sp </strong>(only to Zhentarim members)</p><p>Triceratops <strong>500 sp</strong></p><p></p><p><em><u>Poisons</u></em></p><p>Assassin's Blood <strong>150 sp</strong></p><p>Serpent Venom <strong>200 sp</strong></p><p></p><p><em><u>Services</u></em></p><p>Hireling,<strong>Commoner</strong>, per month<strong>5</strong><strong> sp</strong> (inadvance)</p><p>Hunter,<strong>Tribal Warrior</strong> with yklwa 1d8+1, per month<strong>5</strong><strong>0 sp</strong> (in advance)</p><p>Warrior,<strong>Tribal Warrior </strong>with 33 hp,yklwa 1d8+3and shield AC 16, per month<strong>150</strong><strong> sp</strong> (in advance)</p><p>Guide, individual NPC, per month <strong>1500 sp</strong>(in advance)</p><p></p><p><em><u>Consumables</u></em></p><p>Ointment of Barkskin <strong>250 sp</strong></p><p><em>The albino dwarves of Chult use this greasy ointment. When slathered over the user's skin, it protects her with a barkskin spell.</em></p><p>Potion of Burning Fire <strong>600 sp</strong></p><p><em>During the next ten minutes, re-roll three damage dice whenever you cast a spell causing fire damage. You must use the new rolls.</em></p><p>Bird feather headdress (requires attunement) <strong>1900sp</strong> [STRIKE]<strong>2900 sp</strong>[/STRIKE] </p><p><em>This gaudy headdress has six large plumes and many smaller ones.Each large plume can be plucked and thrown into the air to summon three hawks, two eagles or owls, or one giant eagle or giant owl each as per summon animal. Once all large plumes are used, the headdress is no longer magical.</em></p><p>Ointment of Stoneskin <strong>1200 sp</strong></p><p><em>When applied, you gain resistance to non-magical bludgeoning,piercing, and slashing damage for one hour.</em></p><p>Potion of Vitriol <strong>600 sp</strong></p><p>After drinking this potion, during the next 10 minutes you may spend an unused Hit Die when causing acid damage. Your effect causes additional acid damage equal to the hit die rolled.</p><p>Potion of Speed <strong>500 sp</strong></p><p>Potion of Vitality <strong>8</strong><strong>00 sp</strong></p><p><em>DMG188</em></p></blockquote><p></p>
[QUOTE="CapnZapp, post: 7382120, member: 12731"] [I]Page 9[/I] [SIZE=4][B]Merchant's Ward[/B][/SIZE] [SIZE=3][B]Grand Souk [/B][/SIZE] [I]Traders from up and down the Sword Coast come to this market to buy timber, spices,medicines concocted from jungle plants, dinosaur skulls and claws, iron, tiger pelts, carved ivory, Batiri and Grung handiwork, colored feathers, tropical fruit, monkeys, plesiosaur meat, and all the other riches of Chult. It's a noisy, jostling, aroma-rich circus. Street performers and Tabaxi minstrels add to the cacophony. Colorful awnings protect the market from sun and rain but also trap the heat and smells. Business begins before the sun comes up, and dealing doesn't stop until well after darkness. [/I] Canoe 3-seater (minimum 1) [B]15 sp[/B] Canoe 6-seater (minimum 2) [B]60 sp[/B] Canoe 12-seater (minimum 4) [B]240 sp[/B] Flying monkey, giant lizard, hadrosaurus [B]100 sp[/B] Ankylosaurus, deinonychus [B]250 sp[/B] Flying snake [B]250 sp [/B](only to Zhentarim members) Triceratops [B]500 sp[/B] [I][U]Poisons[/U][/I] Assassin's Blood [B]150 sp[/B] Serpent Venom [B]200 sp[/B] [I][U]Services[/U][/I] Hireling,[B]Commoner[/B], per month[B]5[/B][B] sp[/B] (inadvance) Hunter,[B]Tribal Warrior[/B] with yklwa 1d8+1, per month[B]5[/B][B]0 sp[/B] (in advance) Warrior,[B]Tribal Warrior [/B]with 33 hp,yklwa 1d8+3and shield AC 16, per month[B]150[/B][B] sp[/B] (in advance) Guide, individual NPC, per month [B]1500 sp[/B](in advance) [I][U]Consumables[/U][/I] Ointment of Barkskin [B]250 sp[/B] [I]The albino dwarves of Chult use this greasy ointment. When slathered over the user's skin, it protects her with a barkskin spell.[/I] Potion of Burning Fire [B]600 sp[/B] [I]During the next ten minutes, re-roll three damage dice whenever you cast a spell causing fire damage. You must use the new rolls.[/I] Bird feather headdress (requires attunement) [B]1900sp[/B][B] [/B][STRIKE][B]2900 sp[/B][/STRIKE] [I]This gaudy headdress has six large plumes and many smaller ones.Each large plume can be plucked and thrown into the air to summon three hawks, two eagles or owls, or one giant eagle or giant owl each as per summon animal. Once all large plumes are used, the headdress is no longer magical.[/I] Ointment of Stoneskin [B]1200 sp[/B] [I]When applied, you gain resistance to non-magical bludgeoning,piercing, and slashing damage for one hour.[/I] Potion of Vitriol [B]600 sp[/B] After drinking this potion, during the next 10 minutes you may spend an unused Hit Die when causing acid damage. Your effect causes additional acid damage equal to the hit die rolled. Potion of Speed [B]500 sp[/B] Potion of Vitality [B]8[/B][B]00 sp[/B] [I]DMG188[/I] [/QUOTE]
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