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<blockquote data-quote="CapnZapp" data-source="post: 7395974" data-attributes="member: 12731"><p><em><u>Permanent Items</u></em></p><p>Stone Half Plate 14 + Dex (max 2) AC, requires Str 13 <strong>750 sp</strong></p><p>Stone Plate 17 AC, requires Str 17 <strong>1500 sp</strong></p><p><em>Plate Armor made out of intricately interlocking carved stone plates. This armor costs only a third of what metal plate costs in metal-scarce Chult and is almost as good. It is an especially good alternative when you can't or won't wear metal armor.</em></p><p>[STRIKE]Ring of Sustenance (requires attunement) [/STRIKE][STRIKE]<strong>2500sp</strong>[/STRIKE]</p><p>Hammertime <strong>3000 sp</strong></p><p><em>This miniature hammer is made out of silver. Once per day it can be activated as an action, conjuring a giant hammer as per the Spiritual Weapon spell cast using a 4th level slot.</em></p><p>Scarf of Recollection <strong>3000 sp</strong> (req attn) </p><p><em>You gain the racial feat Prodigy. This item is part of the Caelynnvala’s Boons set.</em></p><p>Cyrite Chain Shirt +1 <strong>3500 sp</strong></p><p><em>This steel features multihued bands at odd intervals. You gain a +1 bonus to AC and saving throws while wearing cyrite armor. </em></p><p>Healing Belt <strong>4000 sp</strong></p><p><em>This broad leather belt is studded with four moonstones glowing softly. Each moonstone confers the ability to touch a creature as an action and have it spend two of its Hit Dice, then it goes dark. You recharge the belt by spending a short rest and one of your own HD per moonstone recharged. If you remove the belt, it ceases to function for 24 hours.</em></p><p>Darksteel War Hammer +1 <strong>5000 sp</strong></p><p><em>Silvery in hue but deep purple when newly scratched or cut, darksteel weapons inflict cumulative lightning damage each time they hit in a combat round (a +2 weapon additionally deals 2 lightning damage on the first hit, 4 on the second, and so on).</em></p><p>[STRIKE]Cyrite Half Plate +1 [/STRIKE][STRIKE]<strong>5500sp</strong>[/STRIKE]</p><p>Gondian Sun Hat (requires attunement) <strong>6</strong><strong>000 sp</strong></p><p><em>While you wear this hat you suffer no harm from being in a hot or cold environment. You remain comfortable in conditions between -50 and 140 degrees Fahrenheit without risking exhaustion. Your equipment is likewise protected. You gain no protection from actual fire or cold damage,nor against other environmental hazards such as smoke, lack of air,and so forth. </em></p><p>Cloak of Stone <strong>8000 sp</strong></p><p><em>This mottled gray cloak looks like an incredibly thin sheet of stone. It grants advantage on Dexterity (Stealth) checks made to hide in caves and other predominantly rocky areas. In addition, the cloak has two abilities that you may activate as an action once per day each: Meld with Stone and Stoneskin. Both work like the spell with the same name; Stoneskin targets you, and does not require your Concentration.</em></p><p>Ring of Attunement (requires attunement) <strong>15000sp</strong></p><p><em>You can be attuned to no more than five magic items at a time. Any attempt to attune to a sixth item fails.</em></p><p>Ring of Free Action (requires attunement) <strong>17000 sp</strong></p><p><em>DMG191 </em></p><p>Gondian Action Belt (requires attunement) <strong>19200sp</strong> [STRIKE]<strong>2</strong>[/STRIKE][STRIKE]<strong>2000sp</strong>[/STRIKE]</p><p><em>Provides 3 charges per day which may be spent the following ways:1 charge for a Dash action, 2 for an extra attack, 3 for an additional action.</em></p></blockquote><p></p>
[QUOTE="CapnZapp, post: 7395974, member: 12731"] [I][U]Permanent Items[/U][/I] Stone Half Plate 14 + Dex (max 2) AC, requires Str 13 [B]750 sp[/B] Stone Plate 17 AC, requires Str 17 [B]1500 sp[/B] [I]Plate Armor made out of intricately interlocking carved stone plates. This armor costs only a third of what metal plate costs in metal-scarce Chult and is almost as good. It is an especially good alternative when you can't or won't wear metal armor.[/I] [STRIKE]Ring of Sustenance (requires attunement) [/STRIKE][STRIKE][B]2500sp[/B][/STRIKE] Hammertime [B]3000 sp[/B] [I]This miniature hammer is made out of silver. Once per day it can be activated as an action, conjuring a giant hammer as per the Spiritual Weapon spell cast using a 4th level slot.[/I] Scarf of Recollection [B]3000 sp[/B] (req attn) [I]You gain the racial feat Prodigy. This item is part of the Caelynnvala’s Boons set.[/I] Cyrite Chain Shirt +1 [B]3500 sp[/B] [I]This steel features multihued bands at odd intervals. You gain a +1 bonus to AC and saving throws while wearing cyrite armor. [/I] Healing Belt [B]4000 sp[/B] [I]This broad leather belt is studded with four moonstones glowing softly. Each moonstone confers the ability to touch a creature as an action and have it spend two of its Hit Dice, then it goes dark. You recharge the belt by spending a short rest and one of your own HD per moonstone recharged. If you remove the belt, it ceases to function for 24 hours.[/I] Darksteel War Hammer +1 [B]5000 sp[/B] [I]Silvery in hue but deep purple when newly scratched or cut, darksteel weapons inflict cumulative lightning damage each time they hit in a combat round (a +2 weapon additionally deals 2 lightning damage on the first hit, 4 on the second, and so on).[/I] [STRIKE]Cyrite Half Plate +1 [/STRIKE][STRIKE][B]5500sp[/B][/STRIKE] Gondian Sun Hat (requires attunement) [B]6[/B][B]000 sp[/B] [I]While you wear this hat you suffer no harm from being in a hot or cold environment. You remain comfortable in conditions between -50 and 140 degrees Fahrenheit without risking exhaustion. Your equipment is likewise protected. You gain no protection from actual fire or cold damage,nor against other environmental hazards such as smoke, lack of air,and so forth. [/I] Cloak of Stone [B]8000 sp[/B] [I]This mottled gray cloak looks like an incredibly thin sheet of stone. It grants advantage on Dexterity (Stealth) checks made to hide in caves and other predominantly rocky areas. In addition, the cloak has two abilities that you may activate as an action once per day each: Meld with Stone and Stoneskin. Both work like the spell with the same name; Stoneskin targets you, and does not require your Concentration.[/I] Ring of Attunement (requires attunement) [B]15000sp[/B] [I]You can be attuned to no more than five magic items at a time. Any attempt to attune to a sixth item fails.[/I] Ring of Free Action (requires attunement) [B]17000 sp[/B] [I]DMG191 [/I] Gondian Action Belt (requires attunement) [B]19200sp[/B][B] [/B][STRIKE][B]2[/B][/STRIKE][STRIKE][B]2000sp[/B][/STRIKE] [I]Provides 3 charges per day which may be spent the following ways:1 charge for a Dash action, 2 for an extra attack, 3 for an additional action.[/I] [/QUOTE]
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