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The many and fabulous bazaars of Port Nyanzaru - and beyond
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<blockquote data-quote="CapnZapp" data-source="post: 7402538" data-attributes="member: 12731"><p>Onto page 20!</p><p></p><p><span style="font-size: 15px"><span style="font-size: 15px"><strong>M</strong><strong>alar's Throat</strong></span></span></p><p><span style="font-size: 15px"><span style="font-size: 15px"><strong>T</strong><strong>emple of Tymora </strong><span style="font-size: 12px"><span style="font-size: 12px">(</span></span><span style="font-size: 12px"><span style="font-size: 12px">#</span></span><span style="font-size: 12px"><span style="font-size: 12px">24)</span></span></span></span></p><p>Potion of Greater Healing <strong>15</strong><strong>0 sp</strong></p><p>Potion of Heroism <strong>250 sp</strong></p><p></p><p>Armband of Elusive Action <strong>800 sp</strong></p><p><em>An armband of elusive action allows you to protect yourself from the hazards of battlefield chaos. When you spend a bonus action to activate it, the band allows you to avoid provoking opportunity attacks during the remainder of your turn. An armband of elusive action functions once per day.</em></p><p>Returning Coin of Tymora +1 <strong>1000 sp</strong></p><p><em>These “coins” resemble gilded throwing stars and has the statistics of a dagger when thrown. Magical coins of Tymora always have the returning ability: “immediately after the attack, the weapon flies back to your hand.”</em></p><p>Acrobat Boots <strong>2200 sp</strong></p><p><em>Wearer gains advantage on Dexterity (Acrobatics) checks. In addition, these boots have 3 charges, renewed each day at dawn. You may spend a charge to take the Dash action as a bonus action.</em></p><p>Bowstring of Accuracy <strong>3000 sp</strong> (req attn) </p><p><em>You gain the racial feat Elven Accuracy. This item is part of the Caelynnvala’s Boons set.</em></p><p>Amulet of Emergency Healing <strong>6000 sp</strong></p><p><em>This globe-shaped citrine is bisected by a sturdy silver chain. You gain the ability to cast Healing Word (1st level) as a reaction. Once you have used this ability you must take a short or long rest before you can use it again.</em></p><p>Amulet of Fortune Prevailing <strong>9000 sp</strong></p><p><em>This delicate gold amulet is suspended from a fine gold chain and set with an aventurine. Gain advantage on a saving throw you're about to make. An amulet of fortune prevailing functions once per day.</em></p><p></p><p><em><u>Spellcasting Services for the poor</u> (one casting per week, pending availability)</em></p><p>Cure wounds (1st level) <strong>1 sp</strong></p><p>Purify food and drink <strong>1</strong><strong>0 sp</strong></p><p>Lesser restoration <strong>20 sp</strong></p><p>Prayer of healing (2nd level) <strong>30 sp</strong></p><p>Divination <strong>105 sp</strong></p><p></p><p>Lucky Charms</p><p><span style="font-size: 9px"><em>Availability: roll d6 (-1 Batiri; -2 Tiger; -3 Girallon): 0: none; 1-2: one; 3-4: two; 5-6: three</em></span></p><p>Almiraj 1d4 <strong>40 sp</strong>, Batiri 1d6+1 <strong>80 sp</strong>, Tiger 1d12+2 <strong>160 sp</strong>, Girallon 2d8+4 <strong>320 sp</strong></p><p><em>As a reaction when about to suffer damage, you gain temporary hitpoints that disappear at the start of your next turn if not used up before. Single use.</em></p></blockquote><p></p>
[QUOTE="CapnZapp, post: 7402538, member: 12731"] Onto page 20! [SIZE=4][SIZE=4][B]M[/B][B]alar's Throat[/B][/SIZE][/SIZE] [SIZE=4][SIZE=4][B]T[/B][B]emple of Tymora [/B][SIZE=3][SIZE=3]([/SIZE][/SIZE][SIZE=3][SIZE=3]#[/SIZE][/SIZE][SIZE=3][SIZE=3]24)[/SIZE][/SIZE][/SIZE][/SIZE] Potion of Greater Healing [B]15[/B][B]0 sp[/B] Potion of Heroism [B]250 sp[/B] Armband of Elusive Action [B]800 sp[/B] [I]An armband of elusive action allows you to protect yourself from the hazards of battlefield chaos. When you spend a bonus action to activate it, the band allows you to avoid provoking opportunity attacks during the remainder of your turn. An armband of elusive action functions once per day.[/I] Returning Coin of Tymora +1 [B]1000 sp[/B] [I]These “coins” resemble gilded throwing stars and has the statistics of a dagger when thrown. Magical coins of Tymora always have the returning ability: “immediately after the attack, the weapon flies back to your hand.”[/I] Acrobat Boots [B]2200 sp[/B] [I]Wearer gains advantage on Dexterity (Acrobatics) checks. In addition, these boots have 3 charges, renewed each day at dawn. You may spend a charge to take the Dash action as a bonus action.[/I] Bowstring of Accuracy [B]3000 sp[/B] (req attn) [I]You gain the racial feat Elven Accuracy. This item is part of the Caelynnvala’s Boons set.[/I] Amulet of Emergency Healing [B]6000 sp[/B] [I]This globe-shaped citrine is bisected by a sturdy silver chain. You gain the ability to cast Healing Word (1st level) as a reaction. Once you have used this ability you must take a short or long rest before you can use it again.[/I] Amulet of Fortune Prevailing [B]9000 sp[/B] [I]This delicate gold amulet is suspended from a fine gold chain and set with an aventurine. Gain advantage on a saving throw you're about to make. An amulet of fortune prevailing functions once per day.[/I] [I][U]Spellcasting Services for the poor[/U] (one casting per week, pending availability)[/I] Cure wounds (1st level) [B]1 sp[/B] Purify food and drink [B]1[/B][B]0 sp[/B] Lesser restoration [B]20 sp[/B] Prayer of healing (2nd level) [B]30 sp[/B] Divination [B]105 sp[/B] Lucky Charms [SIZE=1][I]Availability: roll d6 (-1 Batiri; -2 Tiger; -3 Girallon): 0: none; 1-2: one; 3-4: two; 5-6: three[/I][/SIZE] Almiraj 1d4 [B]40 sp[/B], Batiri 1d6+1 [B]80 sp[/B], Tiger 1d12+2 [B]160 sp[/B], Girallon 2d8+4 [B]320 sp[/B] [I]As a reaction when about to suffer damage, you gain temporary hitpoints that disappear at the start of your next turn if not used up before. Single use.[/I] [/QUOTE]
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