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*Pathfinder & Starfinder
The many faces of the Hydra
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<blockquote data-quote="Lord Sessadore" data-source="post: 4422170" data-attributes="member: 57255"><p>If I were to make a hydra as 5 normal monsters, I'd make it even more like 5 monsters. They all occupy the same space, act on the same initiative, and move together, but aside from that they are different creatures. Each 1/5 of the hydra's hp decapitates a head, and either give it an ability to regenerate heads via a second wind mechanic, or reduce its max hp and let it regenerate heads more often, or maybe even give each head 'monster' a regenerate value, with some sort of threshold it has to reach before it's actually active again. Give it some kind of combined attack, like Lich Vestiges have, that does more damage, and maybe an 'aura' that either deals a non-random amount of damage (possibly modified by number of heads left) or allows a bite attack for each character in the aura. </p><p></p><p>Ok, so I meandered a bit from the solo-as-individuals idea into what I would give a hypothetical hydra solo. I like the idea of setting up each of the hydra's heads as an individual monster, though. I'd just keep them acting on one initiative count - the individuality would be purely for DM benefit (the 1/5 hp = one head thing), or transparent to the PCs (which head would you like to attack?)</p></blockquote><p></p>
[QUOTE="Lord Sessadore, post: 4422170, member: 57255"] If I were to make a hydra as 5 normal monsters, I'd make it even more like 5 monsters. They all occupy the same space, act on the same initiative, and move together, but aside from that they are different creatures. Each 1/5 of the hydra's hp decapitates a head, and either give it an ability to regenerate heads via a second wind mechanic, or reduce its max hp and let it regenerate heads more often, or maybe even give each head 'monster' a regenerate value, with some sort of threshold it has to reach before it's actually active again. Give it some kind of combined attack, like Lich Vestiges have, that does more damage, and maybe an 'aura' that either deals a non-random amount of damage (possibly modified by number of heads left) or allows a bite attack for each character in the aura. Ok, so I meandered a bit from the solo-as-individuals idea into what I would give a hypothetical hydra solo. I like the idea of setting up each of the hydra's heads as an individual monster, though. I'd just keep them acting on one initiative count - the individuality would be purely for DM benefit (the 1/5 hp = one head thing), or transparent to the PCs (which head would you like to attack?) [/QUOTE]
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The many faces of the Hydra
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