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<blockquote data-quote="Irda Ranger" data-source="post: 4686110" data-attributes="member: 1003"><p>Okay, okay everyone. I was just having a little fun with the "superiority" quip. I knew it would poke people. I was just "in character" as the 19th century botanist, including the Victorian bias of superiority of the present. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>I also know how evolution works. There's no better or worse when describing different species in different niches; the most we can say is that they're better or worse at certain activities or things, things which may or may not even be relevant to the other's niche at all.</p><p></p><p></p><p></p><p>That's sort of the fun of deciding on species, naming genuses, and such; you get to decide what makes a category or not. I see "Basic D&D" as D&D where the rules focus on adventuring, and everything else about the PC is "just make it up." AD&D (and 3E) insists on having rules for those things.</p><p></p><p>But yeah, BECMI D&D was definitely D&D with "the safeties turned off." But it shared that quality with every version of AD&D (1-->3) with Save or Die effects and such, even if it became less pronounced with each evolution of AD&D. So I don't see that as a distinguishing feature.</p></blockquote><p></p>
[QUOTE="Irda Ranger, post: 4686110, member: 1003"] Okay, okay everyone. I was just having a little fun with the "superiority" quip. I knew it would poke people. I was just "in character" as the 19th century botanist, including the Victorian bias of superiority of the present. :) I also know how evolution works. There's no better or worse when describing different species in different niches; the most we can say is that they're better or worse at certain activities or things, things which may or may not even be relevant to the other's niche at all. That's sort of the fun of deciding on species, naming genuses, and such; you get to decide what makes a category or not. I see "Basic D&D" as D&D where the rules focus on adventuring, and everything else about the PC is "just make it up." AD&D (and 3E) insists on having rules for those things. But yeah, BECMI D&D was definitely D&D with "the safeties turned off." But it shared that quality with every version of AD&D (1-->3) with Save or Die effects and such, even if it became less pronounced with each evolution of AD&D. So I don't see that as a distinguishing feature. [/QUOTE]
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