Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
The many types of Sandboxes and Open-World Campaigns
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Bedrockgames" data-source="post: 8646876" data-attributes="member: 85555"><p>For me the idea of like a platonic sandbox, is one where you let the players set any goal they want (they might be able to achieve that goal if the dice turn against them, but they can try). Towards that end your sandbox should be varied if you are really looking to run a full open sandbox. But you can also adapt the material and setting to the goals the players develop if you need. If I don't know what direction a campaign in a sandbox is going to go, and even if I do, I try to flesh out not just places to explore but stuff like politics, trade, conflicts, power groups, etc. Still the players can throw you a curve ball, and if they do it is pretty easy to start work on building up aspects of the setting you need as the campaign grows </p><p></p><p>To be clear I don't think this is the only way a sandbox can be run. I tend to run pretty focused sandboxes but I let the players steer away from that focus if they want to into other things. My point is mainly that in terms of prep, I don't think, if you are running a sandbox, you can bank on the players sticking to dungeons. Part of the appeal of sandboxes to players is they can strike off on whatever goal or direction they want, even if that goes against what it looks like what was assumed for the campaign. Also from the GM side, one of the interesting and fun things is players doing the unexpected and things moving in directions you had never even considered. </p><p></p><p>This is also why I think improvisation is important in a sandbox. Not everything has to be created before hand. A lot should be. But eventually the players go somewhere or look in some nook you hadn't prepared for. This happens in every single type of campaign but is even more common in a sandbox (even in the most linear of adventures, a player can ask something like "Whose the owner of that house over there" and you have to come up with an explanation on the fly).</p></blockquote><p></p>
[QUOTE="Bedrockgames, post: 8646876, member: 85555"] For me the idea of like a platonic sandbox, is one where you let the players set any goal they want (they might be able to achieve that goal if the dice turn against them, but they can try). Towards that end your sandbox should be varied if you are really looking to run a full open sandbox. But you can also adapt the material and setting to the goals the players develop if you need. If I don't know what direction a campaign in a sandbox is going to go, and even if I do, I try to flesh out not just places to explore but stuff like politics, trade, conflicts, power groups, etc. Still the players can throw you a curve ball, and if they do it is pretty easy to start work on building up aspects of the setting you need as the campaign grows To be clear I don't think this is the only way a sandbox can be run. I tend to run pretty focused sandboxes but I let the players steer away from that focus if they want to into other things. My point is mainly that in terms of prep, I don't think, if you are running a sandbox, you can bank on the players sticking to dungeons. Part of the appeal of sandboxes to players is they can strike off on whatever goal or direction they want, even if that goes against what it looks like what was assumed for the campaign. Also from the GM side, one of the interesting and fun things is players doing the unexpected and things moving in directions you had never even considered. This is also why I think improvisation is important in a sandbox. Not everything has to be created before hand. A lot should be. But eventually the players go somewhere or look in some nook you hadn't prepared for. This happens in every single type of campaign but is even more common in a sandbox (even in the most linear of adventures, a player can ask something like "Whose the owner of that house over there" and you have to come up with an explanation on the fly). [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
The many types of Sandboxes and Open-World Campaigns
Top