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The many types of Sandboxes and Open-World Campaigns
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<blockquote data-quote="Thomas Shey" data-source="post: 8648107" data-attributes="member: 7026617"><p>"Need" is doing some heavy lifting here. My response is based on a game where everyone playing is being honest with themselves, the other players, and the GM about what they're there for. This is, to be generous, not universal. So sometimes you can very well "need" the reward to keep things moving forward because one or more players really aren't fully on-board the kind of campaign you're running, and without some of that intrinsic carrot, they'll tend to just coast to a stop.</p><p></p><p>But I don't think it does discussion any good to kid ourselves about why that is. And I'm kind of past the point of wanting to bother to run campaigns that people aren't really on board. But other people have other needs here.</p><p></p><p></p><p></p><p>I think the desire for some kind of advancement is, while not completely unrelated, at least tangential to tying it to the campaign aims. A lot of people don't feel good about static character capability for any number of different reasons, but how dramatic it has to be, how frequent, and how much its being used as a carrot to make people engage with the campaign type are all different issues that can have different answers.</p></blockquote><p></p>
[QUOTE="Thomas Shey, post: 8648107, member: 7026617"] "Need" is doing some heavy lifting here. My response is based on a game where everyone playing is being honest with themselves, the other players, and the GM about what they're there for. This is, to be generous, not universal. So sometimes you can very well "need" the reward to keep things moving forward because one or more players really aren't fully on-board the kind of campaign you're running, and without some of that intrinsic carrot, they'll tend to just coast to a stop. But I don't think it does discussion any good to kid ourselves about why that is. And I'm kind of past the point of wanting to bother to run campaigns that people aren't really on board. But other people have other needs here. I think the desire for some kind of advancement is, while not completely unrelated, at least tangential to tying it to the campaign aims. A lot of people don't feel good about static character capability for any number of different reasons, but how dramatic it has to be, how frequent, and how much its being used as a carrot to make people engage with the campaign type are all different issues that can have different answers. [/QUOTE]
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