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General Tabletop Discussion
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The many types of Sandboxes and Open-World Campaigns
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<blockquote data-quote="payn" data-source="post: 8648235" data-attributes="member: 90374"><p>XP in D&D has always been so generic though. I dont drive game purpose (mystery, political intrigue, etc...) with the XP system. All those generic things are baked into the classes. The players use the abilities, skills, feats, etc.. to solve problems discover a way forward and drive the game. The purpose is derived through setting and campaign guide that the GM (I, or whoever) sets up for session zero. </p><p></p><p>I have used many Paizo adventure paths where they come up with contrived XP systems to try and accomplish this. Settlement systems, wagon train systems, library information systems, etc.. Almost universally they where ditched by GMs and tables because they were too one note. Players just hyper focus on what nets XP and lose sight of actually taking in the setting and adventure. The role play takes a back seat to the game mechanics. </p><p></p><p>The best way I can describe it is using XP is like watching a 70's TV show now, and not using XP is like watching a show thats made for audiences today.</p></blockquote><p></p>
[QUOTE="payn, post: 8648235, member: 90374"] XP in D&D has always been so generic though. I dont drive game purpose (mystery, political intrigue, etc...) with the XP system. All those generic things are baked into the classes. The players use the abilities, skills, feats, etc.. to solve problems discover a way forward and drive the game. The purpose is derived through setting and campaign guide that the GM (I, or whoever) sets up for session zero. I have used many Paizo adventure paths where they come up with contrived XP systems to try and accomplish this. Settlement systems, wagon train systems, library information systems, etc.. Almost universally they where ditched by GMs and tables because they were too one note. Players just hyper focus on what nets XP and lose sight of actually taking in the setting and adventure. The role play takes a back seat to the game mechanics. The best way I can describe it is using XP is like watching a 70's TV show now, and not using XP is like watching a show thats made for audiences today. [/QUOTE]
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