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The many types of Sandboxes and Open-World Campaigns
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<blockquote data-quote="overgeeked" data-source="post: 8649076" data-attributes="member: 86653"><p>I haven't read the thread, but here's what I mean when I use these (and related) words and phrases. I generally run West Marches games (open-world sandbox with an open table). I do have a hex map most times, but I wouldn't call it a hexcrawl.</p><p></p><p><strong>Sandbox.</strong> The players can <em>try</em> anything. Overcome obstacles in whatever creative ways they can think of. This is how it's used in video games and that's how I use it. In TTRPG circles that's typically called <em>shenanigans</em> and sandbox is used to mean open world. </p><p></p><p><strong>Open World.</strong> The players can go where they want and engage with the world however they choose.</p><p></p><p><strong>Hexcrawl.</strong> A game focused on exploration of an overworld area. Going hex by hex to see what's there. Usually sweating the details of travel time, food, water, wilderness survival and exploration, etc.</p><p></p><p><strong>Pointcrawl.</strong> A game focused on exploration of an area. Going from point to point to see what's there. Abstracted form of a hexcrawl. Might or might not sweat the details of travel time, food, etc.</p><p></p><p><strong>Dungeon Crawl.</strong> A game predominantly set in a dungeon. Usually sweating the details of travel time, food, water, light, exploration, etc.</p><p></p><p><strong>Open Table.</strong> Whoever is at the session plays. Anyone can come or go as they please.</p><p></p><p><strong>Closed Table.</strong> A set group of players. </p><p></p><p><strong>Linear adventure.</strong> Not to be confused with a railroad. A series of locations or events that are generally played in a sequence. Linear adventures become railroads when the DM limits PCs' ability to creatively solve problems or forces the PCs to engage with certain content in certain ways.</p><p></p><p><strong>Railroad.</strong> Is an odd one as it can be used as an opposite to both sandbox (limiting PCs' creative problem solving) and to the open world (limiting PCs' freedom of choice). "No you can't turn left, you have to go right" or "Okay, you can go left, but I'll just move the stuff from the right to the left so you still face what I wanted you too anyway".</p><p></p><p><strong>West Marches.</strong> An open-world sandbox game that also has an open table.</p></blockquote><p></p>
[QUOTE="overgeeked, post: 8649076, member: 86653"] I haven't read the thread, but here's what I mean when I use these (and related) words and phrases. I generally run West Marches games (open-world sandbox with an open table). I do have a hex map most times, but I wouldn't call it a hexcrawl. [B]Sandbox.[/B] The players can [I]try[/I] anything. Overcome obstacles in whatever creative ways they can think of. This is how it's used in video games and that's how I use it. In TTRPG circles that's typically called [I]shenanigans[/I] and sandbox is used to mean open world. [B]Open World.[/B] The players can go where they want and engage with the world however they choose. [B]Hexcrawl.[/B] A game focused on exploration of an overworld area. Going hex by hex to see what's there. Usually sweating the details of travel time, food, water, wilderness survival and exploration, etc. [B]Pointcrawl.[/B] A game focused on exploration of an area. Going from point to point to see what's there. Abstracted form of a hexcrawl. Might or might not sweat the details of travel time, food, etc. [B]Dungeon Crawl.[/B] A game predominantly set in a dungeon. Usually sweating the details of travel time, food, water, light, exploration, etc. [B]Open Table.[/B] Whoever is at the session plays. Anyone can come or go as they please. [B]Closed Table.[/B] A set group of players. [B]Linear adventure.[/B] Not to be confused with a railroad. A series of locations or events that are generally played in a sequence. Linear adventures become railroads when the DM limits PCs' ability to creatively solve problems or forces the PCs to engage with certain content in certain ways. [B]Railroad.[/B] Is an odd one as it can be used as an opposite to both sandbox (limiting PCs' creative problem solving) and to the open world (limiting PCs' freedom of choice). "No you can't turn left, you have to go right" or "Okay, you can go left, but I'll just move the stuff from the right to the left so you still face what I wanted you too anyway". [B]West Marches.[/B] An open-world sandbox game that also has an open table. [/QUOTE]
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