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General Tabletop Discussion
*TTRPGs General
The many types of Sandboxes and Open-World Campaigns
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<blockquote data-quote="bloodtide" data-source="post: 8649173" data-attributes="member: 6684958"><p>All too often I find players just use the vague words to equal good or bad. The player was told "sandboxes are good", so now they repeat "sandboxes are good". Though they have no idea what they are saying. Many players just say they want a sandbox and hope the DM knows what they are thinking.</p><p></p><p>As a DM I mostly just use the words to get a player to join the game or not. Tell a player the game is a 'sandbox' and they will roll up a character quick. Tell the player it's a railroad and they run away. I see both terms as meaningless, so it does not matter. </p><p></p><p>A big point is who chooses the adventure: The DM or the Players?</p><p></p><p>The Classic game style is the DM picking an adventure. The DM can inprov the adventure or have a pre written one. Many players would call this a "railroad" as they are "forced" to go on the DMs adventure.</p><p></p><p>The Sandy style is where the players just pick an adventure they want to do. So the players pick something, and then the DM improvs it or pre writes it out. Many players call this a "sandbox" as they got to pick the adventure. </p><p></p><p>Though "sandbox", "railroad", Classic, Sandy, Improv, pre written or anything else : the adventure will be exactly the same. The only difference is in the players eyes.</p><p></p><p>When the characters have to cross a bridge the DM will put an interesting encounter there. As soon as the Railroad minded players see an obstical they are going to scream "railroad". The Sandbox players will just be happy they get to "choose" things...like they would in ANY game. </p><p></p><p>I guess the sandbox has the same appeal as freedom. People say they want "freedom"....that is No Laws. But what they really want is only laws they like and agree with.</p></blockquote><p></p>
[QUOTE="bloodtide, post: 8649173, member: 6684958"] All too often I find players just use the vague words to equal good or bad. The player was told "sandboxes are good", so now they repeat "sandboxes are good". Though they have no idea what they are saying. Many players just say they want a sandbox and hope the DM knows what they are thinking. As a DM I mostly just use the words to get a player to join the game or not. Tell a player the game is a 'sandbox' and they will roll up a character quick. Tell the player it's a railroad and they run away. I see both terms as meaningless, so it does not matter. A big point is who chooses the adventure: The DM or the Players? The Classic game style is the DM picking an adventure. The DM can inprov the adventure or have a pre written one. Many players would call this a "railroad" as they are "forced" to go on the DMs adventure. The Sandy style is where the players just pick an adventure they want to do. So the players pick something, and then the DM improvs it or pre writes it out. Many players call this a "sandbox" as they got to pick the adventure. Though "sandbox", "railroad", Classic, Sandy, Improv, pre written or anything else : the adventure will be exactly the same. The only difference is in the players eyes. When the characters have to cross a bridge the DM will put an interesting encounter there. As soon as the Railroad minded players see an obstical they are going to scream "railroad". The Sandbox players will just be happy they get to "choose" things...like they would in ANY game. I guess the sandbox has the same appeal as freedom. People say they want "freedom"....that is No Laws. But what they really want is only laws they like and agree with. [/QUOTE]
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