Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
The many types of Sandboxes and Open-World Campaigns
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="kenada" data-source="post: 8649669" data-attributes="member: 70468"><p>Yeah, sorry. I found the comparison exasperating. There’s a different dynamic between video games and tabletop RPGs. The latter isn’t dependent on an upstream developer to provide content or constrained to do just a prescribed list of things. It would be terrible to put the kind of grinding players tend to optimize around in MMOs into a tabletop RPG.</p><p></p><p></p><p>Unless you’re doing open table or public play, surely you’re able to filter players over time until you end up with a group that aligns with what you want to do?</p><p></p><p></p><p>I’ve built and played optimized characters. It’s pretty fun. I would guess many of the people you decry are also having fun. That’s why I don’t care all that much about optimized characters. The players are still usually engaging with the rest of the game, especially since mine aren’t just about overcoming mechanical challenges, so it only becomes a problem in certain cases (e.g., when one specialist is way better than another at the same thing, which is highly system-dependent).</p><p></p><p></p><p>Games are about something. In mine, the players pick what they want to do for the campaign (“loot the fallen capital” in my current game), and then we play to find out what happens. That’s the premise. I expect players to engage with what the game is about and not be disruptive to that end.</p><p></p><p>I played in a group that had a player who was notorious for being disruptive. After he got his character exiled in the first hour of play in L5R, they told a story of how he got the party TPK’d after offending a bunch of NPCs. Why would you invite back a player who disrupts and destroys games habitually? <img class="smilie smilie--emoji" alt="🤯" src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f92f.png" title="Exploding head :exploding_head:" data-shortname=":exploding_head:" loading="lazy" width="64" height="64" /></p><p></p><p></p><p>I’ve been playing only a couple of decades, but my experience has been that the number of really problematic players has been in the low single digits. Not questioning your experience, just saying how mine differs.</p><p></p><p></p><p>That sucks. <img class="smilie smilie--emoji" alt="🫤" src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1fae4.png" title="Face with diagonal mouth :face_with_diagonal_mouth:" data-shortname=":face_with_diagonal_mouth:" loading="lazy" width="64" height="64" /></p></blockquote><p></p>
[QUOTE="kenada, post: 8649669, member: 70468"] Yeah, sorry. I found the comparison exasperating. There’s a different dynamic between video games and tabletop RPGs. The latter isn’t dependent on an upstream developer to provide content or constrained to do just a prescribed list of things. It would be terrible to put the kind of grinding players tend to optimize around in MMOs into a tabletop RPG. Unless you’re doing open table or public play, surely you’re able to filter players over time until you end up with a group that aligns with what you want to do? I’ve built and played optimized characters. It’s pretty fun. I would guess many of the people you decry are also having fun. That’s why I don’t care all that much about optimized characters. The players are still usually engaging with the rest of the game, especially since mine aren’t just about overcoming mechanical challenges, so it only becomes a problem in certain cases (e.g., when one specialist is way better than another at the same thing, which is highly system-dependent). Games are about something. In mine, the players pick what they want to do for the campaign (“loot the fallen capital” in my current game), and then we play to find out what happens. That’s the premise. I expect players to engage with what the game is about and not be disruptive to that end. I played in a group that had a player who was notorious for being disruptive. After he got his character exiled in the first hour of play in L5R, they told a story of how he got the party TPK’d after offending a bunch of NPCs. Why would you invite back a player who disrupts and destroys games habitually? 🤯 I’ve been playing only a couple of decades, but my experience has been that the number of really problematic players has been in the low single digits. Not questioning your experience, just saying how mine differs. That sucks. 🫤 [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
The many types of Sandboxes and Open-World Campaigns
Top