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The many types of Sandboxes and Open-World Campaigns
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<blockquote data-quote="payn" data-source="post: 8650674" data-attributes="member: 90374"><p>The PCs still went on the adventure. They likely did social/exploration/combat things even though they failed in the ultimate goal. They still learned/experienced things. That shouldn't result in no XP/reward. </p><p></p><p>These things can haunt the PCs. Perhaps they just lost goodwill with the town? They no longer have the support they were hoping for the next bigger adventure? Perhaps, nothing immediately, but eventually, this beggar returns at the least opportune time for the PCs to complicate future adventures? </p><p></p><p>I know players don't like failing, but it can have interesting impact on the campaign and PC stories. Part of the fun for the GM is deciding what comes out of that success/failure (from the setting perspective) for the players.</p></blockquote><p></p>
[QUOTE="payn, post: 8650674, member: 90374"] The PCs still went on the adventure. They likely did social/exploration/combat things even though they failed in the ultimate goal. They still learned/experienced things. That shouldn't result in no XP/reward. These things can haunt the PCs. Perhaps they just lost goodwill with the town? They no longer have the support they were hoping for the next bigger adventure? Perhaps, nothing immediately, but eventually, this beggar returns at the least opportune time for the PCs to complicate future adventures? I know players don't like failing, but it can have interesting impact on the campaign and PC stories. Part of the fun for the GM is deciding what comes out of that success/failure (from the setting perspective) for the players. [/QUOTE]
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