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The many types of Sandboxes and Open-World Campaigns
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<blockquote data-quote="overgeeked" data-source="post: 8651757" data-attributes="member: 86653"><p>Sounds like a great setting for an open-world game.</p><p></p><p>Start small. You only need an immediate concern to get the party together and cause them to go walkabout and start exploring. You can start with three or four locations. Their starting town, a Nar citadel, a burial mound, and some other point of interest. Have something go wrong at one or all and the start is the PCs dealing with it. The local or regional leaders are so impressed they task the group with exploring and delving these ancient sites. Throw in some reclaiming our lost heritage and/or outsiders desecrating our heritage, say one of those other factions, and you’ve got more than enough. Keep the factions working away in the background delving and causing problems and it should run on its own.</p><p></p><p>If you’re running an open-world game, generally that is enough. Players attracted to that style want to be able to just poke around and explore. Unless you structure it in a way where delving the citadels is important be prepared to have the PCs ignore them. That’s why I mentioned the other faction mucking about and the heritage angle.</p><p></p><p>Hope it pans out.</p></blockquote><p></p>
[QUOTE="overgeeked, post: 8651757, member: 86653"] Sounds like a great setting for an open-world game. Start small. You only need an immediate concern to get the party together and cause them to go walkabout and start exploring. You can start with three or four locations. Their starting town, a Nar citadel, a burial mound, and some other point of interest. Have something go wrong at one or all and the start is the PCs dealing with it. The local or regional leaders are so impressed they task the group with exploring and delving these ancient sites. Throw in some reclaiming our lost heritage and/or outsiders desecrating our heritage, say one of those other factions, and you’ve got more than enough. Keep the factions working away in the background delving and causing problems and it should run on its own. If you’re running an open-world game, generally that is enough. Players attracted to that style want to be able to just poke around and explore. Unless you structure it in a way where delving the citadels is important be prepared to have the PCs ignore them. That’s why I mentioned the other faction mucking about and the heritage angle. Hope it pans out. [/QUOTE]
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