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<blockquote data-quote="Yora" data-source="post: 8651839" data-attributes="member: 6670763"><p>That does give me some kind of general idea:</p><p></p><p>A wizard in Impiltur is in correspondence with a scholar on Thesk, whose information provides some clues that point towards a stash of valuable scrolls in ruins in his area. The scholar says he's not going down into any ancient dungeons to look for scrolls, and if he wizard wants them translated he has to get them himself. The whole thing doesn't sound too difficult, so the wizard hires a group of upcoming treasure hunters to take a ship over to Telflamm, meet the scholar, and let him guide them towards the ruins the scrolls might be in. The players start getting off the boat and have to prepare their expedition. There's more than one ruin the scrolls could be in (but it's a specific one, not whichever the players check last), but they might have hints about the location of their target, and the scholar might now other people who could know more specifics. But once the players have found what they are looking for and delivered them to the scholar to translate, they can still check out the others for more valuables to grab or tomes they could sell to the scholar. Or go wherever else they please, making use of clues and hints they've come across during their first explorations. And they already know a scholar in the area knowledgeable about the local ruins they can ask for information.</p></blockquote><p></p>
[QUOTE="Yora, post: 8651839, member: 6670763"] That does give me some kind of general idea: A wizard in Impiltur is in correspondence with a scholar on Thesk, whose information provides some clues that point towards a stash of valuable scrolls in ruins in his area. The scholar says he's not going down into any ancient dungeons to look for scrolls, and if he wizard wants them translated he has to get them himself. The whole thing doesn't sound too difficult, so the wizard hires a group of upcoming treasure hunters to take a ship over to Telflamm, meet the scholar, and let him guide them towards the ruins the scrolls might be in. The players start getting off the boat and have to prepare their expedition. There's more than one ruin the scrolls could be in (but it's a specific one, not whichever the players check last), but they might have hints about the location of their target, and the scholar might now other people who could know more specifics. But once the players have found what they are looking for and delivered them to the scholar to translate, they can still check out the others for more valuables to grab or tomes they could sell to the scholar. Or go wherever else they please, making use of clues and hints they've come across during their first explorations. And they already know a scholar in the area knowledgeable about the local ruins they can ask for information. [/QUOTE]
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