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The many types of Sandboxes and Open-World Campaigns
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<blockquote data-quote="overgeeked" data-source="post: 8653019" data-attributes="member: 86653"><p>It all depends on how the referee approaches it. If they're railroady by nature, they're going to use their worldbuilding as a straight jacket for the PCs. If the referee is big on player agency, they're far less likely to use worldbuilding as a straight jacket. But the existence of frustrated novelists in no way precludes the existence of player-agency focused referees who like to worldbuild. </p><p></p><p>The premise makes perfect sense. The better a handle the referee has on the world the game is set in, the easier it will be for them to have answers for seemingly unrelated questions. I don't get the impression that Matt Mercer is a frustrated novelist, nor that he limits player agency, but I do get the sense that if you asked him about the crop rotations of some far-flung village only ever named on a map...he'd have the answer.</p></blockquote><p></p>
[QUOTE="overgeeked, post: 8653019, member: 86653"] It all depends on how the referee approaches it. If they're railroady by nature, they're going to use their worldbuilding as a straight jacket for the PCs. If the referee is big on player agency, they're far less likely to use worldbuilding as a straight jacket. But the existence of frustrated novelists in no way precludes the existence of player-agency focused referees who like to worldbuild. The premise makes perfect sense. The better a handle the referee has on the world the game is set in, the easier it will be for them to have answers for seemingly unrelated questions. I don't get the impression that Matt Mercer is a frustrated novelist, nor that he limits player agency, but I do get the sense that if you asked him about the crop rotations of some far-flung village only ever named on a map...he'd have the answer. [/QUOTE]
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