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General Tabletop Discussion
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The many types of Sandboxes and Open-World Campaigns
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<blockquote data-quote="overgeeked" data-source="post: 8655583" data-attributes="member: 86653"><p>It all depends on the context. For a D&D-style open-world game, anything from a region 100x100 miles would be enough for years of play on up to an entire planet. For sci-fi games like Traveller, a sector of space 8x10 is the norm, where each hex might contain a planetary system. On up to franchise’s whole universe, like Star Trek or Star Wars.</p><p></p><p>I start with a map generator or pick a map if I know the setting I want to use. Pick the starting location and generate a few points-of-interest. A handful will do. Once play starts you can generate new POI as needed, as the PCs move around the map. I err on the side of a bigger map than I need, something like Azgaar’s is great. My current West Marches game uses a map about the size of Texas. The PCs have only explored a few POI within a 2-3 day journey. I’ve only generated POI for an area about another 1-2 days of travel in most directions.</p><p></p><p>And since I treat the world like a living place, creatures move around, factions have goals and pursue them, etc, I can re-use POI that have already been explored. Yes, you did clear out the dungeon and leave the bodies to rot…which is why the necromancers came in and had a field day. Now they’re using it as a base...and causing problems. </p><p></p><p>[URL unfurl="true"]https://azgaar.github.io/Fantasy-Map-Generator/[/URL]</p><p></p><p>I use various lists and generators like r/d100, Worlds Without Number, Stars Without Number, and Traveller. Various OSR blogs and products are incredibly helpful for this stuff as it’s a staple of that style.</p></blockquote><p></p>
[QUOTE="overgeeked, post: 8655583, member: 86653"] It all depends on the context. For a D&D-style open-world game, anything from a region 100x100 miles would be enough for years of play on up to an entire planet. For sci-fi games like Traveller, a sector of space 8x10 is the norm, where each hex might contain a planetary system. On up to franchise’s whole universe, like Star Trek or Star Wars. I start with a map generator or pick a map if I know the setting I want to use. Pick the starting location and generate a few points-of-interest. A handful will do. Once play starts you can generate new POI as needed, as the PCs move around the map. I err on the side of a bigger map than I need, something like Azgaar’s is great. My current West Marches game uses a map about the size of Texas. The PCs have only explored a few POI within a 2-3 day journey. I’ve only generated POI for an area about another 1-2 days of travel in most directions. And since I treat the world like a living place, creatures move around, factions have goals and pursue them, etc, I can re-use POI that have already been explored. Yes, you did clear out the dungeon and leave the bodies to rot…which is why the necromancers came in and had a field day. Now they’re using it as a base...and causing problems. [URL unfurl="true"]https://azgaar.github.io/Fantasy-Map-Generator/[/URL] I use various lists and generators like r/d100, Worlds Without Number, Stars Without Number, and Traveller. Various OSR blogs and products are incredibly helpful for this stuff as it’s a staple of that style. [/QUOTE]
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