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The many types of Sandboxes and Open-World Campaigns
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<blockquote data-quote="Baron Opal II" data-source="post: 8662954" data-attributes="member: 6794067"><p>I've had this experience, too. A handful of times, thinking about it.</p><p></p><p>I have taken the person aside and asked them what they want. When they tell me that "my character has no motivation to adventure" I tell them "find one." I explain that we are getting together to play a social adventure game and that there is some basic amount of cooperation that's required.</p><p></p><p>Now, if the kind of adventure I am offering is unsatisfactory, tell me what you want and I'll provide it. If you want to play the reluctant hero, fine, but you need to tell me what would motivate the character. What is their desire, fear, or need that gets them off of the farm? Because I, and everyone else at the table, is tired of me guessing wrong. But if your motivation is being an anchor and make everyone else squirm I will have none of it and there is the door.</p><p></p><p>Your character doesn't need to like the other ones, you can pine for the shop, farm, spouse, children, whatever. You don't even need to play. Do you just want to socialize before, after, and during dinner (our usual break)? Fine, you are welcome to sit on the couch and observe, read, whatever. It's quite comfy. But,<em> you will not be an anchor.</em></p><p></p><p>I don't like doing that, and am rather conflict-adverse. However, I and my friends are rather busy and we don't have many opportunities to get together for this pastime. Most of the time attitudes shift, but I have had to show two people the door over this. They were rather upset that I didn't "have the emotional maturity to accommodate their playstyle." Whatever.</p></blockquote><p></p>
[QUOTE="Baron Opal II, post: 8662954, member: 6794067"] I've had this experience, too. A handful of times, thinking about it. I have taken the person aside and asked them what they want. When they tell me that "my character has no motivation to adventure" I tell them "find one." I explain that we are getting together to play a social adventure game and that there is some basic amount of cooperation that's required. Now, if the kind of adventure I am offering is unsatisfactory, tell me what you want and I'll provide it. If you want to play the reluctant hero, fine, but you need to tell me what would motivate the character. What is their desire, fear, or need that gets them off of the farm? Because I, and everyone else at the table, is tired of me guessing wrong. But if your motivation is being an anchor and make everyone else squirm I will have none of it and there is the door. Your character doesn't need to like the other ones, you can pine for the shop, farm, spouse, children, whatever. You don't even need to play. Do you just want to socialize before, after, and during dinner (our usual break)? Fine, you are welcome to sit on the couch and observe, read, whatever. It's quite comfy. But,[I] you will not be an anchor.[/I] I don't like doing that, and am rather conflict-adverse. However, I and my friends are rather busy and we don't have many opportunities to get together for this pastime. Most of the time attitudes shift, but I have had to show two people the door over this. They were rather upset that I didn't "have the emotional maturity to accommodate their playstyle." Whatever. [/QUOTE]
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