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The many types of Sandboxes and Open-World Campaigns
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<blockquote data-quote="Yora" data-source="post: 8663152" data-attributes="member: 6670763"><p>Mostly I want to have a big dirty industrial planet in the setting. It being controlled by a giant company that makes up a substential fraction of the sector's entire economy seemed a natural fit.</p><p>One thing that comes to mind is that many of the other factions have an interest for them to stick around. Particularly the merchant houses.</p><p></p><p>Perhaps the mining clan does not actually have good reasons to stay around much longer, but some of the people in charge of the planet have a personal interest in extending the whole opperation a few more decades. Because they have personally lucrative arangements with other local factions, which they would lose if the mine is relocated somewhere else. Forging numbers to make their superiors think this planet is more profitable than it really is. Some work teams might be captured slaves bought from local pirates, which make productivity look higher because they are not officially on the employment list.</p><p>Not quite a goal yet, but it does start giving them some character.</p></blockquote><p></p>
[QUOTE="Yora, post: 8663152, member: 6670763"] Mostly I want to have a big dirty industrial planet in the setting. It being controlled by a giant company that makes up a substential fraction of the sector's entire economy seemed a natural fit. One thing that comes to mind is that many of the other factions have an interest for them to stick around. Particularly the merchant houses. Perhaps the mining clan does not actually have good reasons to stay around much longer, but some of the people in charge of the planet have a personal interest in extending the whole opperation a few more decades. Because they have personally lucrative arangements with other local factions, which they would lose if the mine is relocated somewhere else. Forging numbers to make their superiors think this planet is more profitable than it really is. Some work teams might be captured slaves bought from local pirates, which make productivity look higher because they are not officially on the employment list. Not quite a goal yet, but it does start giving them some character. [/QUOTE]
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