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General Tabletop Discussion
*Dungeons & Dragons
The Martial/Magical scale
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<blockquote data-quote="steeldragons" data-source="post: 6521769" data-attributes="member: 92511"><p>Why are the War and Tempest clerics "less magical" than the rest? I get that they get armor and martial weapons. But, for on scale "how magical", they receive just as many spells. They do just as much channeling. Yes, they can wear other/"more" armor and use other/"more" weapons...but all clerics use armor and weapons. It's a part of the class. The amount of "magic" they have/can use is the same as other domains.</p><p></p><p>I'm going to presume that the martial weapons and heavy armor, by your scale, is saying they are somehow "more martial" than other clerics...and I don't know if I would agree with that. Does it make <em>the class</em> more inclined to go running into battle, thus more martial? Or is that an attribute or assumption to be made on a character level, not a class level?</p><p></p><p>This conversation may benefit from definitions, before it moves too much further, of what you are scaling/"grading" on that constitutes more/less "Martial" and "Magical". </p><p></p><p>From where I sit, the spectrum is "Martial uses no magic" <---exactly in the middle, "Uses Magic in equal measure with Non-magic abilities" ---> "Uses only magic."</p><p></p><p>I don't know if I could granulate down to individual 0-9 points. But, for my two coppers, the classes would be (<em>Note: as I want them, not as they are!</em>)</p><p>- Fighter (Champion, Battlemaster), Barbarian (Berserker), Rogue (Thief, Assassin), Ranger (Hunter).</p><p>- Barbarian (Totem Warrior), Ranger (Animal Companion guy)</p><p>- Fighter (Eldritch Knight), Rogue (Trickster), Paladin, Monk (any)</p><p>- Bard</p><p>- Cleric, (maybe Blade Warlock as well)</p><p>- Druid, Warlock </p><p>- Wizard, Sorcerer</p><p></p><p>EDIT: In an attempt at clarity/to avoid argument, there is a subjective element in gaging what a class can "do" vs. what they "have [access to]." There are, of course, no "right" answers...other than non-casters, obviously, at one end and "full" casters on the other, with "partial/"half" casters and those with magical abilities" somewhere in the middle. /EDIT</p></blockquote><p></p>
[QUOTE="steeldragons, post: 6521769, member: 92511"] Why are the War and Tempest clerics "less magical" than the rest? I get that they get armor and martial weapons. But, for on scale "how magical", they receive just as many spells. They do just as much channeling. Yes, they can wear other/"more" armor and use other/"more" weapons...but all clerics use armor and weapons. It's a part of the class. The amount of "magic" they have/can use is the same as other domains. I'm going to presume that the martial weapons and heavy armor, by your scale, is saying they are somehow "more martial" than other clerics...and I don't know if I would agree with that. Does it make [I]the class[/I] more inclined to go running into battle, thus more martial? Or is that an attribute or assumption to be made on a character level, not a class level? This conversation may benefit from definitions, before it moves too much further, of what you are scaling/"grading" on that constitutes more/less "Martial" and "Magical". From where I sit, the spectrum is "Martial uses no magic" <---exactly in the middle, "Uses Magic in equal measure with Non-magic abilities" ---> "Uses only magic." I don't know if I could granulate down to individual 0-9 points. But, for my two coppers, the classes would be ([I]Note: as I want them, not as they are![/I]) - Fighter (Champion, Battlemaster), Barbarian (Berserker), Rogue (Thief, Assassin), Ranger (Hunter). - Barbarian (Totem Warrior), Ranger (Animal Companion guy) - Fighter (Eldritch Knight), Rogue (Trickster), Paladin, Monk (any) - Bard - Cleric, (maybe Blade Warlock as well) - Druid, Warlock - Wizard, Sorcerer EDIT: In an attempt at clarity/to avoid argument, there is a subjective element in gaging what a class can "do" vs. what they "have [access to]." There are, of course, no "right" answers...other than non-casters, obviously, at one end and "full" casters on the other, with "partial/"half" casters and those with magical abilities" somewhere in the middle. /EDIT [/QUOTE]
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