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The martial Rogue
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<blockquote data-quote="Mithreander" data-source="post: 1095274" data-attributes="member: 13791"><p>Just to throw my 2 cents where they are not wanted... I have definately been in situations where the BAB is the reason I do not take rogue for a skill boost. As for the new ranger... well that's the new ranger. If we take this character and look at it froma 3.0 point of view... I think it would take more then half the rogues that I have made.</p><p></p><p>For that matter most of my fighters would be a martial rogue. With the increase to BAB, I can start with the feats that require a +1 BAB score right off, and my character can also excel in the social aspects of the game. He can then shine in both aspects of the game (martial and social). </p><p></p><p>I see the uncanny dodge as a definate penalty, and the D6 is fair for hit points... but I would slow down the pregreshion of the Sneak attack, to +1d6 at first and another 1d6 every 3 levels after. With a +6d6 Sneak attack at 20th, I think it would even things out to a greater degree. I would let him keep the trap finding ability.</p><p></p><p>Of course this is just my opinion. Overall, good show!</p><p></p><p>Cheers.</p></blockquote><p></p>
[QUOTE="Mithreander, post: 1095274, member: 13791"] Just to throw my 2 cents where they are not wanted... I have definately been in situations where the BAB is the reason I do not take rogue for a skill boost. As for the new ranger... well that's the new ranger. If we take this character and look at it froma 3.0 point of view... I think it would take more then half the rogues that I have made. For that matter most of my fighters would be a martial rogue. With the increase to BAB, I can start with the feats that require a +1 BAB score right off, and my character can also excel in the social aspects of the game. He can then shine in both aspects of the game (martial and social). I see the uncanny dodge as a definate penalty, and the D6 is fair for hit points... but I would slow down the pregreshion of the Sneak attack, to +1d6 at first and another 1d6 every 3 levels after. With a +6d6 Sneak attack at 20th, I think it would even things out to a greater degree. I would let him keep the trap finding ability. Of course this is just my opinion. Overall, good show! Cheers. [/QUOTE]
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