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The Martialist - Looking for Feedback
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<blockquote data-quote="Alex319" data-source="post: 4621354" data-attributes="member: 45678"><p>Since you only have the first two pages and no powers, there might not be a lot we can comment on, but I see a few issues:</p><p></p><p>- Are Martialists going to be able to get magical weapon bonuses (or something equivalent) for their "body weapons"? They are going to need them in order to be remotely competitive at moderate to high levels.</p><p></p><p>- The AC bonuses and resistances seem overpowered. Consider the following comparison:</p><p></p><p>Level 30 full plate paladin with shield: 10 (base) + 15 (half level) + 20 (+6 godplate) + 2 (shield) = 47 AC</p><p></p><p>Level 30 Martialist: 10 (base) + 15 (half level) + 7 (24 dex*) + 10 (+6 starleather) + 6 (bonus) = 48 AC</p><p></p><p>*This assumes you start off with 16 and bump it up at each stat bump.</p><p></p><p>So already you're getting a better AC than the current highest AC in the game, you get to keep both hands free, plus you get very good resistances to go with it.</p><p></p><p>- It might be a better idea to simply reference the existing grab rules in the PHB, and provide bonuses to them, rather than essentially rewrite that section here, unless you want it to be different in someway. That might reduce confusion.</p><p></p><p>- How are you supposed to use the "Move Grappled Target" ability in its second use (to respond to forced movement), if it requires a standard action to use and you can only use standard actions on your own turn?</p><p></p><p>- Don't forget that grapple becomes harder to hit with at higher levels, because you don't get a magic item attack bonus to add to it to keep up with the monsters' increasing defenses. This could pose problems at higher levels if you need to grapple to use many of your powers. You may want to add a tier-scaled bonus (see, e.g. the Dragonborn's Dragon Breath power).</p></blockquote><p></p>
[QUOTE="Alex319, post: 4621354, member: 45678"] Since you only have the first two pages and no powers, there might not be a lot we can comment on, but I see a few issues: - Are Martialists going to be able to get magical weapon bonuses (or something equivalent) for their "body weapons"? They are going to need them in order to be remotely competitive at moderate to high levels. - The AC bonuses and resistances seem overpowered. Consider the following comparison: Level 30 full plate paladin with shield: 10 (base) + 15 (half level) + 20 (+6 godplate) + 2 (shield) = 47 AC Level 30 Martialist: 10 (base) + 15 (half level) + 7 (24 dex*) + 10 (+6 starleather) + 6 (bonus) = 48 AC *This assumes you start off with 16 and bump it up at each stat bump. So already you're getting a better AC than the current highest AC in the game, you get to keep both hands free, plus you get very good resistances to go with it. - It might be a better idea to simply reference the existing grab rules in the PHB, and provide bonuses to them, rather than essentially rewrite that section here, unless you want it to be different in someway. That might reduce confusion. - How are you supposed to use the "Move Grappled Target" ability in its second use (to respond to forced movement), if it requires a standard action to use and you can only use standard actions on your own turn? - Don't forget that grapple becomes harder to hit with at higher levels, because you don't get a magic item attack bonus to add to it to keep up with the monsters' increasing defenses. This could pose problems at higher levels if you need to grapple to use many of your powers. You may want to add a tier-scaled bonus (see, e.g. the Dragonborn's Dragon Breath power). [/QUOTE]
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