Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Enchanted Trinkets Complete--a hardcover book containing over 500 magic items for your D&D games!
Community
General Tabletop Discussion
*Pathfinder & Starfinder
The Martialist - Looking for Feedback
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Alex319" data-source="post: 4658702" data-attributes="member: 45678"><p><em>Broad Shield:</em></p><p><em></em></p><p><em></em>This is another one of those powers that creates a unique mechanic (in this case, the mechanic of choosing a "direction" to defend from) that is not fully explained.</p><p></p><p>Suppose we have the following scenario:</p><p></p><p>[code]</p><p></p><p>* 1 2 3 4</p><p>A . . . .</p><p>B . X . .</p><p>C . Y . .</p><p>D . Z . .</p><p>E . . . .</p><p></p><p>[/code]</p><p></p><p>X, Y, and Z are PCs. Suppose Y is a martialist, and he chooses to defend from the right. Then if a monster is at C3 and attacks Y, then Y will get the bonus. Now is "left or right" relative to the direction chosen, so X and Z are included? If a monster attacks Y from B3, does Y get the bonus? What happens if there's a reach monster, and he attacks Y from B4? etc. etc. etc.</p><p></p><p><em>Immoveable Object:</em></p><p><em></em></p><p><em></em>Add the word "may" between "you" and "retaliate" in the Special line.</p><p></p><p>Also, the wording of the "Special" line seems to imply that "choosing to move" is something that you do when you get attacked, which does not seem to be the case. Maybe what you should do is move the "if you are attacked ... as described below" section to the Effect line.</p><p></p><p>Also, the wording of the Special line say you can retaliate when you are attacked, but the wording of the actual attack says it only triggers when you are hit. Which is it?</p><p></p><p><em>Dance Around my Foe:</em></p><p><em></em></p><p><em></em>The "3 + Dexterity modifier squares" is not necessary, as it is always possible to get from one side completely around to the other in that many squares (assuming your dex is at least +1).</p><p></p><p>Note that in your, power, if you were in the following position:</p><p></p><p>[code]</p><p>* * * *</p><p>* M X *</p><p>* X O *</p><p>* * * *</p><p></p><p>[/code]</p><p></p><p>where M is the martialist and the X's and O's are enemies, if the player uses this ability targeting O he cannot get around because he is blocked by the two X's, even though there is free space around. Is this desired?</p><p></p><p><em>Understand the Enemy:</em></p><p></p><p>What does "engage in combat with any other enemies" mean? Does it mean attacking them? Being attacked by them? Being in melee range with them?</p><p></p><p>If you engage in combat with any other enemies, does the bonus go away? This effect seems confusing because it has an "until the end of the encounter" effect but also a "sustain" effect. The RAW interpretation (as I understand it) would be that if you stop being able to sustain it, then your bonus stops going up but you get to keep whatever bonus you have untilt he end of the encounter. Is this desired?</p><p></p><p>Also, can you increase the bonus indefinitely? If so it is VERY powerful. I would suggest something like +2 to start, +1 additional each round, maxing out at Wis mod or something like that. Even then it's pushing the high side of power.</p></blockquote><p></p>
[QUOTE="Alex319, post: 4658702, member: 45678"] [I]Broad Shield: [/I]This is another one of those powers that creates a unique mechanic (in this case, the mechanic of choosing a "direction" to defend from) that is not fully explained. Suppose we have the following scenario: [code] * 1 2 3 4 A . . . . B . X . . C . Y . . D . Z . . E . . . . [/code] X, Y, and Z are PCs. Suppose Y is a martialist, and he chooses to defend from the right. Then if a monster is at C3 and attacks Y, then Y will get the bonus. Now is "left or right" relative to the direction chosen, so X and Z are included? If a monster attacks Y from B3, does Y get the bonus? What happens if there's a reach monster, and he attacks Y from B4? etc. etc. etc. [I]Immoveable Object: [/I]Add the word "may" between "you" and "retaliate" in the Special line. Also, the wording of the "Special" line seems to imply that "choosing to move" is something that you do when you get attacked, which does not seem to be the case. Maybe what you should do is move the "if you are attacked ... as described below" section to the Effect line. Also, the wording of the Special line say you can retaliate when you are attacked, but the wording of the actual attack says it only triggers when you are hit. Which is it? [I]Dance Around my Foe: [/I]The "3 + Dexterity modifier squares" is not necessary, as it is always possible to get from one side completely around to the other in that many squares (assuming your dex is at least +1). Note that in your, power, if you were in the following position: [code] * * * * * M X * * X O * * * * * [/code] where M is the martialist and the X's and O's are enemies, if the player uses this ability targeting O he cannot get around because he is blocked by the two X's, even though there is free space around. Is this desired? [I]Understand the Enemy:[/I] What does "engage in combat with any other enemies" mean? Does it mean attacking them? Being attacked by them? Being in melee range with them? If you engage in combat with any other enemies, does the bonus go away? This effect seems confusing because it has an "until the end of the encounter" effect but also a "sustain" effect. The RAW interpretation (as I understand it) would be that if you stop being able to sustain it, then your bonus stops going up but you get to keep whatever bonus you have untilt he end of the encounter. Is this desired? Also, can you increase the bonus indefinitely? If so it is VERY powerful. I would suggest something like +2 to start, +1 additional each round, maxing out at Wis mod or something like that. Even then it's pushing the high side of power. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
The Martialist - Looking for Feedback
Top