Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Enchanted Trinkets Complete--a hardcover book containing over 500 magic items for your D&D games!
Community
General Tabletop Discussion
*Dungeons & Dragons
The Maruts of Hindu Legend
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="RAGNAROKISCOMING2007" data-source="post: 3675164" data-attributes="member: 50701"><p>The Maruts of <span style="color: green">Hindu Legend.</span> </p><p></p><p></p><p><strong>Marut (large outsider, chaotic, extraplanar)</strong></p><p><strong>aliases:</strong><em> Maha-Richis, Mountain Crushers or Rudras</em></p><p><strong>HD:</strong> 22d8 + 220 (396hp)</p><p><strong>Initiative:</strong> +8(+4 improved initiative)</p><p><strong>Speed:</strong> 40ft., <strong>fly speed120ft (average)</strong></p><p><strong>AC: </strong> 49(10 + 4dex –1 size +15 natural + 12 armor + 9 deflection) touch 22 flat-footed 45</p><p><strong>BAB/ Grapple: </strong> +22/+37</p><p><strong>Attack: </strong> + 5 lightning blast Huge heavy mace +43 + 3d6 electric damage melee (2d8 + 27 + 3d6 electric damage/19-20/x2 ) or 1 claw + 33 melee or unarmed + 38 melee</p><p> <strong>Full attack:</strong> + 5 lightning blast Huge heavy mace +43/+38/+33/+28 + 3d6 electric damage melee (2d8 + 27 + 3d6 electric damage/19-20/x2 ) and 1 claws + 33 melee or unarmed + 38/+38/+38/+33/+28 melee</p><p><strong>Space/reach:</strong> 10ft/10ft</p><p><strong>Special attacks:</strong> Marut’s Cry, Mountain Crusher, spell-like abilities</p><p><strong>Special qualities:</strong> DR 20/ magic and adamantine, darkvision 60ft, fast healing 15, immune to disease and poison (DC 30 or below)SR 32</p><p><strong>Saves:</strong> fort+29, ref+22, will+30</p><p><strong>Abilities:</strong> str32 dex19 con30 int21 wis20 cha29</p><p><strong>Skills:</strong> balance+18, bluff+26, climb+25, concentration+23, diplomacy+17, handle animal+15, heal+20, intimidate+28, jump+26, knowledge(religion)+22, listen+21, search+21, sense motive+21, speak language+20, survival+24, swim+22, tumble+17</p><p><strong>Feats:</strong> combat expertise, dodge, mobility, spring attack, whirlwind attack, power attack, cleave, great cleave, improved initiative, improved unarmed strike, improved grapple, weapon focus (mace), weapon specialization (mace), greater weapon focus (mace), greater weapon specialization (mace)</p><p><strong>Environment:</strong> Swarga(Limbo)</p><p><strong>Organization:</strong> group (3-5 maruts)</p><p><strong>CR:</strong> 21</p><p><strong>Treasure:</strong> triple standard</p><p><strong>Alignment:</strong> any chaotic</p><p><strong>Advancement:</strong> 23-35 (large), 36-55(huge)</p><p><strong>Level adjustment:</strong> –</p><p></p><p><em>Before you stands a handsome Hindu man standing 10 ft. tall. His eyes glow like a pair of shiny topazes. He is muscular, with bronze skin. His hair is black and wavy. The armor he wears is golden. It has an elaborate design, and is encrusted with many topaz gems. A shimmering golden cape flows freely behind him. His hand has pointy, pearly-white nails that are hard and as sharp as a diamond. In his hand he holds his massive golden mace which cackles furiously with electricity.</em></p><p></p><p>These are the spawn of the chaotic Rudra. He and his consort, Riti, plotted to overthrow Indra. Once impregnated, she remained pregnant for 100 years. When the time came to give birth, Indra was there to prevent this abomination from being born. He hurled a thunderbolt at Riti’s womb and shattered it. This action caused the fetus to be splintered into many pieces. This gave birth to the destructive Maruts, or storm gods. Just then, the Maruts grew to full size within in seconds and attacked Indra. Indra managed to defeat them. Rudra knew Indra would have his head for this betrayal, so he offered them to Indra as attendants and bodyguards. Indra accepted and took the strongest of them and left the rest with Rudra. </p><p></p><p>Maruts are known to use their amazing strength and size to crush mountains. They are always chaotic and love to destroy things. They are the bringers of wind, the fellers of trees, and the crushers of mountains. Maruts are usually found mostly in Limbo, standing guard at the gates of Indra’s palace, Swarga. They stand 10ft. tall and weigh 700 pounds.</p><p></p><p></p><p><strong>Combat:</strong> Maruts charge into battle with their massive maces raised high. They get in close and pummel their foes to death. If the battle is not in their favor, then they’ll take flight and make good use of their spell-like abilities. </p><p></p><p><strong>Marut’s Cry(ex):</strong>Maruts can let loose a disastrous yell which sounds like 100 claps of thunder. It deals 20d6 sonic damage in a 90ft cone. Reflex save DC(10 + ½ HD + cha bonus) halves damage. You must then succeed on a Fortitude save DC (10 + ½ HD + cha bonus) or be deafened for (5 + cha bonus) rounds.</p><p></p><p><strong>Mountain Crusher(ex):</strong> A marut is so strong it can produce mountain crushing blows.</p><p>While using this ability, the marut gains the following:</p><p>· + 10 bonus to strength</p><p>· any bludgeoning weapon it wields has triple the threat range.</p><p>· successful criticals deal damage as if it was improved by one step. Example: x2-x3</p><p>This effect lasts for (con bonus +1d4)rounds. Afterwards, it cannot be used for another </p><p>2d8rounds.</p><p></p><p><strong>Spell-like abilities(ex):</strong> CL 22nd level. DC 19 + spell level</p><p><strong>At will-</strong> <em>chaos hammer, dispel law, magic circle against law, shatter, gust of wind, call lightning, ice storm, cure serious wounds, bear’s endurance, bull’s strength, lightning bolt</em></p><p></p><p><strong>3/day- </strong><em>storm of vengeance, power word kill, bigby’s crushing hand</em></p></blockquote><p></p>
[QUOTE="RAGNAROKISCOMING2007, post: 3675164, member: 50701"] The Maruts of [color=green]Hindu Legend.[/color] [b]Marut (large outsider, chaotic, extraplanar)[/b] [b]aliases:[/b][I] Maha-Richis, Mountain Crushers or Rudras[/I] [b]HD:[/b] 22d8 + 220 (396hp) [b]Initiative:[/b] +8(+4 improved initiative) [b]Speed:[/b] 40ft., [b]fly speed120ft (average)[/b] [b]AC: [/b] 49(10 + 4dex –1 size +15 natural + 12 armor + 9 deflection) touch 22 flat-footed 45 [b]BAB/ Grapple: [/b] +22/+37 [b]Attack: [/b] + 5 lightning blast Huge heavy mace +43 + 3d6 electric damage melee (2d8 + 27 + 3d6 electric damage/19-20/x2 ) or 1 claw + 33 melee or unarmed + 38 melee [b]Full attack:[/b] + 5 lightning blast Huge heavy mace +43/+38/+33/+28 + 3d6 electric damage melee (2d8 + 27 + 3d6 electric damage/19-20/x2 ) and 1 claws + 33 melee or unarmed + 38/+38/+38/+33/+28 melee [b]Space/reach:[/b] 10ft/10ft [b]Special attacks:[/b] Marut’s Cry, Mountain Crusher, spell-like abilities [b]Special qualities:[/b] DR 20/ magic and adamantine, darkvision 60ft, fast healing 15, immune to disease and poison (DC 30 or below)SR 32 [b]Saves:[/b] fort+29, ref+22, will+30 [b]Abilities:[/b] str32 dex19 con30 int21 wis20 cha29 [b]Skills:[/b] balance+18, bluff+26, climb+25, concentration+23, diplomacy+17, handle animal+15, heal+20, intimidate+28, jump+26, knowledge(religion)+22, listen+21, search+21, sense motive+21, speak language+20, survival+24, swim+22, tumble+17 [b]Feats:[/b] combat expertise, dodge, mobility, spring attack, whirlwind attack, power attack, cleave, great cleave, improved initiative, improved unarmed strike, improved grapple, weapon focus (mace), weapon specialization (mace), greater weapon focus (mace), greater weapon specialization (mace) [b]Environment:[/b] Swarga(Limbo) [b]Organization:[/b] group (3-5 maruts) [b]CR:[/b] 21 [b]Treasure:[/b] triple standard [b]Alignment:[/b] any chaotic [b]Advancement:[/b] 23-35 (large), 36-55(huge) [b]Level adjustment:[/b] – [I]Before you stands a handsome Hindu man standing 10 ft. tall. His eyes glow like a pair of shiny topazes. He is muscular, with bronze skin. His hair is black and wavy. The armor he wears is golden. It has an elaborate design, and is encrusted with many topaz gems. A shimmering golden cape flows freely behind him. His hand has pointy, pearly-white nails that are hard and as sharp as a diamond. In his hand he holds his massive golden mace which cackles furiously with electricity.[/I] These are the spawn of the chaotic Rudra. He and his consort, Riti, plotted to overthrow Indra. Once impregnated, she remained pregnant for 100 years. When the time came to give birth, Indra was there to prevent this abomination from being born. He hurled a thunderbolt at Riti’s womb and shattered it. This action caused the fetus to be splintered into many pieces. This gave birth to the destructive Maruts, or storm gods. Just then, the Maruts grew to full size within in seconds and attacked Indra. Indra managed to defeat them. Rudra knew Indra would have his head for this betrayal, so he offered them to Indra as attendants and bodyguards. Indra accepted and took the strongest of them and left the rest with Rudra. Maruts are known to use their amazing strength and size to crush mountains. They are always chaotic and love to destroy things. They are the bringers of wind, the fellers of trees, and the crushers of mountains. Maruts are usually found mostly in Limbo, standing guard at the gates of Indra’s palace, Swarga. They stand 10ft. tall and weigh 700 pounds. [b]Combat:[/b] Maruts charge into battle with their massive maces raised high. They get in close and pummel their foes to death. If the battle is not in their favor, then they’ll take flight and make good use of their spell-like abilities. [b]Marut’s Cry(ex):[/b]Maruts can let loose a disastrous yell which sounds like 100 claps of thunder. It deals 20d6 sonic damage in a 90ft cone. Reflex save DC(10 + ½ HD + cha bonus) halves damage. You must then succeed on a Fortitude save DC (10 + ½ HD + cha bonus) or be deafened for (5 + cha bonus) rounds. [b]Mountain Crusher(ex):[/b] A marut is so strong it can produce mountain crushing blows. While using this ability, the marut gains the following: · + 10 bonus to strength · any bludgeoning weapon it wields has triple the threat range. · successful criticals deal damage as if it was improved by one step. Example: x2-x3 This effect lasts for (con bonus +1d4)rounds. Afterwards, it cannot be used for another 2d8rounds. [b]Spell-like abilities(ex):[/b] CL 22nd level. DC 19 + spell level [b]At will-[/b] [I]chaos hammer, dispel law, magic circle against law, shatter, gust of wind, call lightning, ice storm, cure serious wounds, bear’s endurance, bull’s strength, lightning bolt[/I] [b]3/day- [/b][I]storm of vengeance, power word kill, bigby’s crushing hand[/I] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
The Maruts of Hindu Legend
Top