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*Dungeons & Dragons
The Master of Many Weapons PrC
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<blockquote data-quote="-Eä-" data-source="post: 80570" data-attributes="member: 471"><p>As it seems now, all of those who have posted think this is overpowered, and I think I'll drop this one altogether.</p><p></p><p>Thanks for the feedback, though... </p><p></p><p>And Shinsetsu, I think this is exactly what I'm going to do. Making the PrC more focused on chain weapons, straight bladed swords, bows and crossbows... This is certainly something I should like to twitch the class to do.</p><p></p><p>So: If I for instance change the first level ability to:</p><p>Choose one class of weapons: Bows and brossbows, straight bladed swords, curved swords, chained weapons, polearms and other weapons. Would it then be OK? Perhaps 5 levels will be enough then?</p><p></p><p>Tell me what you think.</p><p></p><p></p><p>Here it is:</p><p></p><p><strong>Master of ???</strong></p><p></p><p>Some fighters are adept at using any swords. They use their knowledge of them extensively to learn more about them - to explore new techniques and how to combine to different swords to produce a different effect than when using two similar ones. This dangerous pursuit of raw knowledge and execution makes such swordmasters dangerous when using any sword or any combination of them... There are other masters, as well, wielding the flails and other chains and the much feared polearms, but these are few and far between.</p><p></p><p>Class Skills:</p><p>Craft (any) (int), Profession (any) (int), Knowledge: Weapons (int), Perform (weapons), Balance (dex), Tumble (dex)</p><p></p><p>Skill Points Each Level: 2 + int modifier</p><p></p><p>Hit Die: D10</p><p></p><p><strong>Prerequisites:</strong></p><p>BAB: +8</p><p>Feats: Exotic Weapon Proficiency in two weapons of the weapon class you are specialising in. Weapon Focus in one of them. Skill Focus: Knowledge Weapons</p><p>Knowledge: Weapons: 5 ranks</p><p>Craft: Weaponsmith or Bowyer: 8 ranks</p><p></p><p>Class Features:</p><p></p><p><strong>Weapon Class of Choice:</strong> The character chooses one class of weapons in which he pursuits further studies and knowledge. The choice is from these classes: Straight bladed swords, curved swords, bows and crossbows, polearms, chain weapons, axes or other weapons.</p><p></p><p><strong>Partial Proficiency:</strong> If the character tries to use a weapon that he has never seen before, but is of the class of his choice, the penalty for using them is -2 instead of -4.</p><p></p><p><strong>Improvised Weapons:</strong> The character may opt to create a weapon quite similar to the weapons within his weapon class if the proper materials is at hand (you cannot create a stone bow, for instance). The necessary tools must also be at hand. This weapon functions as a weapon of the chosen class and does 1d6 20/x2 damage.</p><p></p><p><strong>Proficiency:</strong> The character now uses any weapon within the chosen class as if he had proficiency in using it, even if he never has seen the weapon before.</p><p></p><p><strong>Supreme Knowledge:</strong> The character now knows nigh everything about the weapons within the class of his choice. He is familiar with the most famous weapons and is likely to recognise them if he studies them. In effect the character uses his class levels times two as a bonus for using the skill Knowledge: Weapons when studying weapons in the chosen class. </p><p></p><p><strong>Class Focus:</strong> The weapons within the chosen class is now regarded as if the character had the Weapon Focus Feat with them.</p><p></p><p><strong>Class Quick-Draw:</strong> As the character is now very familiar with the weapons in the class, he may now freely choose which one he is going to use. In effect the character has the Quick-Draw feat when using these weapons.</p><p></p><p><strong>Unhealthy Focus:</strong> Due to intense study of the weapons within the class, the training with other weapons has been rather sparse. Now the character has a -2 penalty to attack rolls when using weapons outside his chosen class. This penalty may be bought off by using an Exotic Weapon Proficiency to the appropriate weapon.</p><p></p><p><strong>Class Specialisation:</strong> The character gets +2 bonus to damage with any weapon within his chosen class as if he had the Weapon Specialisation Feat with them.</p><p></p><p><strong>Class Flurry:</strong> When using this extraordinary ability, the character may opt to do an extra attack when using appropriate weapons. When using this ability, all attacks are at -3 penalty.</p><p>(Instead of 20/15/10/5, it is 17/17/12/7/2)</p><p></p><p><strong>Twin Style:</strong> The character gets access to the Twin Weapon Fighting style, even if he is not using to similar weapons, as long as both weapons are within the chosen weapon class.</p><p></p><p><strong>Class Critical:</strong> The critical range doubles for any class weapon as if the character had the Improved Critical feat with them.</p><p></p><p></p><p>Table</p><p></p><p>[code]</p><p>Class Level BAB Fort Ref Will Special</p><p>1 1 2 0 0 Weapon Class of Choice, Partial Proficiency</p><p>2 2 3 0 0 Improvised Weapons</p><p>3 3 3 1 1 Proficiency</p><p>4 4 4 1 1 Supreme Knowledge, Class Quick-Draw</p><p>5 5 4 1 1 Class Focus, Unhealthy Focus</p><p>6 6 5 2 2 Class Flurry</p><p>7 7 5 2 2 Twin Style</p><p>8 8 6 2 2 </p><p>9 9 6 3 3 Class Specialisation</p><p>10 10 7 3 3 Class Critical</p><p>[/code]</p><p></p><p></p><p><em><strong>Edit:</strong></em> Added axes class, removed <strong>Severe Habit</strong></p></blockquote><p></p>
[QUOTE="-Eä-, post: 80570, member: 471"] As it seems now, all of those who have posted think this is overpowered, and I think I'll drop this one altogether. Thanks for the feedback, though... And Shinsetsu, I think this is exactly what I'm going to do. Making the PrC more focused on chain weapons, straight bladed swords, bows and crossbows... This is certainly something I should like to twitch the class to do. So: If I for instance change the first level ability to: Choose one class of weapons: Bows and brossbows, straight bladed swords, curved swords, chained weapons, polearms and other weapons. Would it then be OK? Perhaps 5 levels will be enough then? Tell me what you think. Here it is: [B]Master of ???[/B] Some fighters are adept at using any swords. They use their knowledge of them extensively to learn more about them - to explore new techniques and how to combine to different swords to produce a different effect than when using two similar ones. This dangerous pursuit of raw knowledge and execution makes such swordmasters dangerous when using any sword or any combination of them... There are other masters, as well, wielding the flails and other chains and the much feared polearms, but these are few and far between. Class Skills: Craft (any) (int), Profession (any) (int), Knowledge: Weapons (int), Perform (weapons), Balance (dex), Tumble (dex) Skill Points Each Level: 2 + int modifier Hit Die: D10 [B]Prerequisites:[/B] BAB: +8 Feats: Exotic Weapon Proficiency in two weapons of the weapon class you are specialising in. Weapon Focus in one of them. Skill Focus: Knowledge Weapons Knowledge: Weapons: 5 ranks Craft: Weaponsmith or Bowyer: 8 ranks Class Features: [B]Weapon Class of Choice:[/B] The character chooses one class of weapons in which he pursuits further studies and knowledge. The choice is from these classes: Straight bladed swords, curved swords, bows and crossbows, polearms, chain weapons, axes or other weapons. [B]Partial Proficiency:[/B] If the character tries to use a weapon that he has never seen before, but is of the class of his choice, the penalty for using them is -2 instead of -4. [B]Improvised Weapons:[/B] The character may opt to create a weapon quite similar to the weapons within his weapon class if the proper materials is at hand (you cannot create a stone bow, for instance). The necessary tools must also be at hand. This weapon functions as a weapon of the chosen class and does 1d6 20/x2 damage. [B]Proficiency:[/B] The character now uses any weapon within the chosen class as if he had proficiency in using it, even if he never has seen the weapon before. [B]Supreme Knowledge:[/B] The character now knows nigh everything about the weapons within the class of his choice. He is familiar with the most famous weapons and is likely to recognise them if he studies them. In effect the character uses his class levels times two as a bonus for using the skill Knowledge: Weapons when studying weapons in the chosen class. [B]Class Focus:[/B] The weapons within the chosen class is now regarded as if the character had the Weapon Focus Feat with them. [B]Class Quick-Draw:[/B] As the character is now very familiar with the weapons in the class, he may now freely choose which one he is going to use. In effect the character has the Quick-Draw feat when using these weapons. [B]Unhealthy Focus:[/B] Due to intense study of the weapons within the class, the training with other weapons has been rather sparse. Now the character has a -2 penalty to attack rolls when using weapons outside his chosen class. This penalty may be bought off by using an Exotic Weapon Proficiency to the appropriate weapon. [B]Class Specialisation:[/B] The character gets +2 bonus to damage with any weapon within his chosen class as if he had the Weapon Specialisation Feat with them. [B]Class Flurry:[/B] When using this extraordinary ability, the character may opt to do an extra attack when using appropriate weapons. When using this ability, all attacks are at -3 penalty. (Instead of 20/15/10/5, it is 17/17/12/7/2) [B]Twin Style:[/B] The character gets access to the Twin Weapon Fighting style, even if he is not using to similar weapons, as long as both weapons are within the chosen weapon class. [B]Class Critical:[/B] The critical range doubles for any class weapon as if the character had the Improved Critical feat with them. Table [code] Class Level BAB Fort Ref Will Special 1 1 2 0 0 Weapon Class of Choice, Partial Proficiency 2 2 3 0 0 Improvised Weapons 3 3 3 1 1 Proficiency 4 4 4 1 1 Supreme Knowledge, Class Quick-Draw 5 5 4 1 1 Class Focus, Unhealthy Focus 6 6 5 2 2 Class Flurry 7 7 5 2 2 Twin Style 8 8 6 2 2 9 9 6 3 3 Class Specialisation 10 10 7 3 3 Class Critical [/code] [I][B]Edit:[/B][/I] Added axes class, removed [B]Severe Habit[/B] [/QUOTE]
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