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General Tabletop Discussion
*Dungeons & Dragons
The Master of Many Weapons PrC
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<blockquote data-quote="Al" data-source="post: 92290" data-attributes="member: 2486"><p><strong>More like too weak.</strong></p><p></p><p>Everyone has screamed 'too powerful' it seems, without thinking realistically.</p><p></p><p>Firstly, is it just my group or do fighters only tend to specialise in one melee weapon and one missile weapon, at most? Where is the real benefit in gaining more and more weapon specialities? Does your party fighter really use a different weapon for each different encounter? More realistic that he sticks to his preferred weapon.</p><p></p><p>Secondly, the prerequisites are fairly prohibitive. THREE exotic weapon proficiencies? I can understand a fighter perhaps taking one. I can even possibly understand two (one missile and one melee) but to take three just to qualify for this PrC seems unrealistic.</p><p></p><p>In short, he blows a lot of feats, both in the qualifying and the sacrificed fighter feats (5) to gain what? Assuming he uses no more than say two weapons, he can use the six surplus feats to gain Specialisation with those weapons and have four left over: Improved Crit and Weapon Focus are taken as prereqs.</p><p></p><p>The reworked version is even worse! Realistically, you sacrifice many feats to gain what? A 'class' of weapons. This is a joke. Is a bastard sword wielding fighter *really* going to wield a longsword. Or the longbowman going to swap to the inferior shortbow or crossbow?</p><p></p><p>Far from being too powerful, I'd argue it to be too weak. Without trying to be too critical, it's also somewhat unoriginal. It needs a serious reworking.</p></blockquote><p></p>
[QUOTE="Al, post: 92290, member: 2486"] [b]More like too weak.[/b] Everyone has screamed 'too powerful' it seems, without thinking realistically. Firstly, is it just my group or do fighters only tend to specialise in one melee weapon and one missile weapon, at most? Where is the real benefit in gaining more and more weapon specialities? Does your party fighter really use a different weapon for each different encounter? More realistic that he sticks to his preferred weapon. Secondly, the prerequisites are fairly prohibitive. THREE exotic weapon proficiencies? I can understand a fighter perhaps taking one. I can even possibly understand two (one missile and one melee) but to take three just to qualify for this PrC seems unrealistic. In short, he blows a lot of feats, both in the qualifying and the sacrificed fighter feats (5) to gain what? Assuming he uses no more than say two weapons, he can use the six surplus feats to gain Specialisation with those weapons and have four left over: Improved Crit and Weapon Focus are taken as prereqs. The reworked version is even worse! Realistically, you sacrifice many feats to gain what? A 'class' of weapons. This is a joke. Is a bastard sword wielding fighter *really* going to wield a longsword. Or the longbowman going to swap to the inferior shortbow or crossbow? Far from being too powerful, I'd argue it to be too weak. Without trying to be too critical, it's also somewhat unoriginal. It needs a serious reworking. [/QUOTE]
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The Master of Many Weapons PrC
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