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The math behind power attack and why it needs to be redone in 4e
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<blockquote data-quote="Najo" data-source="post: 3906437" data-attributes="member: 9959"><p>There is no need to post what everyone else supporting my argument already did. Power attack is a terrible feat:</p><p></p><p>1) According to the math, most of the time it is bad to use (not a high strenght, high attack bonus, raging barbarian)</p><p></p><p>2) For new players it is confusing </p><p></p><p>3) Low - mid level characters it barely works and then doesn't do anything.</p><p></p><p>4) It encourages everything we are seeing on this board - everything from players just maxing it out all the time (which is....well, not bright), using their gut (which is less not bright but still dim), using math tables (which is annoying), using it as a prereq (which is OK, but boring), using it with a maxed out, raging, high level, high stength, two-hand axe whielding death machine (which is power gaming and far from proving the feat is fine when its only good use is in such a narrow application). </p><p></p><p>All of the points are proving the feat needs work, but it could well be one of the most loved feats. I feel that is because of the elegance it represents than actually embodies. </p><p></p><p>If you are a 1st level character, and you take power attack. You should get some benefit from it and not be confused if your are playing your first game of D&D. Power attack should be fun to use, and not hurting your party because you fail to see the math involved. That taking -10 to hit to get +10 to damage is hurting your damage with every attack. That isn't fair to the party having to put up with your need to miss 10 times in a row, just so you can get a rush on the one hit with huge damage. </p><p></p><p>That is all power attack really does, feeds the ego of the mathmatically challenged. At least it looks neat while doing it.</p></blockquote><p></p>
[QUOTE="Najo, post: 3906437, member: 9959"] There is no need to post what everyone else supporting my argument already did. Power attack is a terrible feat: 1) According to the math, most of the time it is bad to use (not a high strenght, high attack bonus, raging barbarian) 2) For new players it is confusing 3) Low - mid level characters it barely works and then doesn't do anything. 4) It encourages everything we are seeing on this board - everything from players just maxing it out all the time (which is....well, not bright), using their gut (which is less not bright but still dim), using math tables (which is annoying), using it as a prereq (which is OK, but boring), using it with a maxed out, raging, high level, high stength, two-hand axe whielding death machine (which is power gaming and far from proving the feat is fine when its only good use is in such a narrow application). All of the points are proving the feat needs work, but it could well be one of the most loved feats. I feel that is because of the elegance it represents than actually embodies. If you are a 1st level character, and you take power attack. You should get some benefit from it and not be confused if your are playing your first game of D&D. Power attack should be fun to use, and not hurting your party because you fail to see the math involved. That taking -10 to hit to get +10 to damage is hurting your damage with every attack. That isn't fair to the party having to put up with your need to miss 10 times in a row, just so you can get a rush on the one hit with huge damage. That is all power attack really does, feeds the ego of the mathmatically challenged. At least it looks neat while doing it. [/QUOTE]
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The math behind power attack and why it needs to be redone in 4e
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