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The math behind power attack and why it needs to be redone in 4e
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<blockquote data-quote="Najo" data-source="post: 3908633" data-attributes="member: 9959"><p>To understand the effect of the feat you have to lay out a base line somewhere. The example with the 50% chance to hit means that the challenge is just that, a challenge for the melee character in the group. Remember there are three more characters assumed by the rules being there, and an encounter is supposed to eat up 25% of their resources. </p><p></p><p>I know that this is not the way most of us play. But that is the guidelines for design that the developers work along to keep game balance. Likewise, by my showing average damage overtime, it reflects what the feat is doing for most people. </p><p></p><p>I could take and make a wall of numbers that shows every possible configuration of to hit va armor class and degree of power attack, both with and with out two handed attacks. That would have been mind numbing for all of us, so I simplified it and boiled it down. Even then Lanfan's head exploded <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f641.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":(" title="Frown :(" data-smilie="3"data-shortname=":(" /></p><p></p><p>Anyrate, the data is what it is. Opuslich, you are misrepresenting the facts (which the designers of the game brought to our attention) and making it sound like the feat is fine. But it doesn't work the way you described it, it only appears to. Which is why Johnathan Tweet himself said the feat is a vile tempter, or something to that effect. Because it doesn't really do what it advertises it should.</p></blockquote><p></p>
[QUOTE="Najo, post: 3908633, member: 9959"] To understand the effect of the feat you have to lay out a base line somewhere. The example with the 50% chance to hit means that the challenge is just that, a challenge for the melee character in the group. Remember there are three more characters assumed by the rules being there, and an encounter is supposed to eat up 25% of their resources. I know that this is not the way most of us play. But that is the guidelines for design that the developers work along to keep game balance. Likewise, by my showing average damage overtime, it reflects what the feat is doing for most people. I could take and make a wall of numbers that shows every possible configuration of to hit va armor class and degree of power attack, both with and with out two handed attacks. That would have been mind numbing for all of us, so I simplified it and boiled it down. Even then Lanfan's head exploded :( Anyrate, the data is what it is. Opuslich, you are misrepresenting the facts (which the designers of the game brought to our attention) and making it sound like the feat is fine. But it doesn't work the way you described it, it only appears to. Which is why Johnathan Tweet himself said the feat is a vile tempter, or something to that effect. Because it doesn't really do what it advertises it should. [/QUOTE]
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The math behind power attack and why it needs to be redone in 4e
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