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The math behind power attack and why it needs to be redone in 4e
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<blockquote data-quote="Najo" data-source="post: 3910865" data-attributes="member: 9959"><p>Actually, here's your chart:</p><p></p><p>to hit %hit av (9.5) two hand</p><p>15 85% 8.075 8.075</p><p>14 80% 8.4 9.2</p><p>13 75% 8.625 10.125</p><p>12 70% 8.75 10.85</p><p>11 65% 8.775 11.375</p><p>10 60% 8.7 11.7</p><p>9 55% 8.525 11.825</p><p>8 50% 8.25 11.75</p><p>7 45% 7.875 10.575</p><p>6 40% 7.4 8.6</p><p></p><p>I was putting the fighter up against a strong melee challenge, but lets go with your hitting 85% of the time, although 75% is more likely. </p><p></p><p>The first thing I notice is there never really is a gain with one handing power attack still. Even though we placed the fighter against a much lower AC, all he gets for his troubles is more random hits and an avergae increase of .675 damage at best. Taking weapon specialition is a better choice, in fact that feat looks like:</p><p></p><p>to hit %hit av (11.5)</p><p>15 85% 9.775</p><p></p><p>That is with no minus either, it out performs power attack on every level, except the middle of the curve with two handed weapons. </p><p></p><p>Now, power attack is going to give more random swongs, and yes, it could get lucky. But we can't accurately analyize the math behind the feats by assuming chance is always going to be in our favor. We have to go off averages.</p><p></p><p>You call me insane. But here are my points:</p><p></p><p>1) power attack doesn't play the way it advertises, my chart and may version of your chart proves that. At best, you get +2 damage out of it in a blue moon.</p><p></p><p>2) Knowing how to use it well is broken. Crank up the to hit bonus, attack low AC creatures, use two hand weapons, have high strength and low average damage and then take a penalty that either keeps you hitting on a 2+ or doesn't turn your average damage against you. Once you do this, power attack throws out a sick amount of damage. Find a way to get true strike on you and you have a way to do a +40 bonus to damage too. </p><p></p><p>3) Those who are power attacking for very little every now and then ARE NOT DOING ANYTHING. Those who are doing it for a lot, ARE HURTING THEIR GROUP and missing all the time.</p><p></p><p>4) Power attack is a low level feat, attainable at first level. It is virutally useless for a first level character. It is virtually useless until your in the mid range of level 8 - 12. With that, it is confusing for a new player to understand.</p><p></p><p>5) Power attack's crunch doesn't fit its fluff. It feels more like a aimed strike of some sort. Not a hard hitting violent swing.</p><p></p><p>6) Power attack's purpose is to convert extra attack bonus into damage and help over come DR, hardness, or kill high hit point monsters quickly. It only does this if you min/max the character for it. It shouldn't be that hard to get the feat to work. It should just do what it says.</p><p></p><p>7) The designers have come out and denouced the feat for all the reasons I am saying. Doesn't that count for something?</p><p></p><p>You try to make me look like the insane one. But you are ONLY focusing on my table of 50%, and avoiding ALL of these other issues. You even went so far to assuming what my own DMing and playing experiences are. Well, we can use the new table from here. It doesn't change much, if anything. What do you have to say about the other points? </p><p></p><p>Lets keep this friendly. The personal attacks are unnecessary please. How do you know I wasn't in a mental hospital in my torrid past or having psychological issues I am heavily medicated for <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":P" title="Stick out tongue :P" data-smilie="7"data-shortname=":P" /> </p><p></p><p>That and the mods gave me your home address <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> and the doctors took me off the meds <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> </p><p></p><p>Anyrate, lets play nice and have a mature discussion.</p></blockquote><p></p>
[QUOTE="Najo, post: 3910865, member: 9959"] Actually, here's your chart: to hit %hit av (9.5) two hand 15 85% 8.075 8.075 14 80% 8.4 9.2 13 75% 8.625 10.125 12 70% 8.75 10.85 11 65% 8.775 11.375 10 60% 8.7 11.7 9 55% 8.525 11.825 8 50% 8.25 11.75 7 45% 7.875 10.575 6 40% 7.4 8.6 I was putting the fighter up against a strong melee challenge, but lets go with your hitting 85% of the time, although 75% is more likely. The first thing I notice is there never really is a gain with one handing power attack still. Even though we placed the fighter against a much lower AC, all he gets for his troubles is more random hits and an avergae increase of .675 damage at best. Taking weapon specialition is a better choice, in fact that feat looks like: to hit %hit av (11.5) 15 85% 9.775 That is with no minus either, it out performs power attack on every level, except the middle of the curve with two handed weapons. Now, power attack is going to give more random swongs, and yes, it could get lucky. But we can't accurately analyize the math behind the feats by assuming chance is always going to be in our favor. We have to go off averages. You call me insane. But here are my points: 1) power attack doesn't play the way it advertises, my chart and may version of your chart proves that. At best, you get +2 damage out of it in a blue moon. 2) Knowing how to use it well is broken. Crank up the to hit bonus, attack low AC creatures, use two hand weapons, have high strength and low average damage and then take a penalty that either keeps you hitting on a 2+ or doesn't turn your average damage against you. Once you do this, power attack throws out a sick amount of damage. Find a way to get true strike on you and you have a way to do a +40 bonus to damage too. 3) Those who are power attacking for very little every now and then ARE NOT DOING ANYTHING. Those who are doing it for a lot, ARE HURTING THEIR GROUP and missing all the time. 4) Power attack is a low level feat, attainable at first level. It is virutally useless for a first level character. It is virtually useless until your in the mid range of level 8 - 12. With that, it is confusing for a new player to understand. 5) Power attack's crunch doesn't fit its fluff. It feels more like a aimed strike of some sort. Not a hard hitting violent swing. 6) Power attack's purpose is to convert extra attack bonus into damage and help over come DR, hardness, or kill high hit point monsters quickly. It only does this if you min/max the character for it. It shouldn't be that hard to get the feat to work. It should just do what it says. 7) The designers have come out and denouced the feat for all the reasons I am saying. Doesn't that count for something? You try to make me look like the insane one. But you are ONLY focusing on my table of 50%, and avoiding ALL of these other issues. You even went so far to assuming what my own DMing and playing experiences are. Well, we can use the new table from here. It doesn't change much, if anything. What do you have to say about the other points? Lets keep this friendly. The personal attacks are unnecessary please. How do you know I wasn't in a mental hospital in my torrid past or having psychological issues I am heavily medicated for :P That and the mods gave me your home address :) and the doctors took me off the meds ;) Anyrate, lets play nice and have a mature discussion. [/QUOTE]
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