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D&D Older Editions, OSR, & D&D Variants
The math behind power attack and why it needs to be redone in 4e
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<blockquote data-quote="Najo" data-source="post: 3910867" data-attributes="member: 9959"><p>Thats good advice <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> Mix that in with the raging, barbarian with a level in sorcerer and true strike and presto, you got an even more broken feat <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> Be hella fun to play at times.</p><p></p><p>EDIT:</p><p></p><p>Ok, so I figure I would stat this guy up and min max him. </p><p></p><p>So you would want 4 levels of fighter, 1 level of sorcerer and the rest in Barbarian. By 20th level, you have a +19 bab, a STR of 23 (maxed out and then ability bonuses)+11 (magic items: manual of gainful strength, Belt of Giant Strength) = 34. That gives you a +12 bonus to damage and to hit, then add in a magic Weapon that gives you a +5 to hit and damage. With bonsuses from feats you gain +2 to hit and +4 to damage. Plus, you can true strike 3 times per day. </p><p>So you are hiting on +38 most of the time and a +41 when raging. You deal (greatsword) 2d6+21 (28) damage/ 2d6+24 (31) when raging. Most of the baddies around that level are AC 40 and DR 20 (wyrm dragons, balor, pit fiend, etc).</p><p></p><p>Needless to say, power attack sucks at end game. It is only worth it when you pick on stuff that is below your level. </p><p></p><p>Here is the table:</p><p> </p><p>to hit %hit two hand raging</p><p>38 95% 26.6 34.1</p><p>37 90% 27 34.65</p><p>36 85% 27.2 35</p><p>35 80% 27.2 35.15</p><p>34 75% 27 35.1</p><p>33 70% 26.6 34.85</p><p>32 65% 26 34.4</p><p>31 60% 25.2 33.75</p><p>30 55% 23.1 31.5</p><p>29 50% 20 27.95</p></blockquote><p></p>
[QUOTE="Najo, post: 3910867, member: 9959"] Thats good advice :) Mix that in with the raging, barbarian with a level in sorcerer and true strike and presto, you got an even more broken feat :) Be hella fun to play at times. EDIT: Ok, so I figure I would stat this guy up and min max him. So you would want 4 levels of fighter, 1 level of sorcerer and the rest in Barbarian. By 20th level, you have a +19 bab, a STR of 23 (maxed out and then ability bonuses)+11 (magic items: manual of gainful strength, Belt of Giant Strength) = 34. That gives you a +12 bonus to damage and to hit, then add in a magic Weapon that gives you a +5 to hit and damage. With bonsuses from feats you gain +2 to hit and +4 to damage. Plus, you can true strike 3 times per day. So you are hiting on +38 most of the time and a +41 when raging. You deal (greatsword) 2d6+21 (28) damage/ 2d6+24 (31) when raging. Most of the baddies around that level are AC 40 and DR 20 (wyrm dragons, balor, pit fiend, etc). Needless to say, power attack sucks at end game. It is only worth it when you pick on stuff that is below your level. Here is the table: to hit %hit two hand raging 38 95% 26.6 34.1 37 90% 27 34.65 36 85% 27.2 35 35 80% 27.2 35.15 34 75% 27 35.1 33 70% 26.6 34.85 32 65% 26 34.4 31 60% 25.2 33.75 30 55% 23.1 31.5 29 50% 20 27.95 [/QUOTE]
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D&D Older Editions, OSR, & D&D Variants
The math behind power attack and why it needs to be redone in 4e
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