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The math behind power attack and why it needs to be redone in 4e
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<blockquote data-quote="Najo" data-source="post: 3911308" data-attributes="member: 9959"><p>I don't get it either. The people arguing with the anti-power attack movement ultimately come down to, "well, I don't care if it sucks, I like it." We are trying to fix it, so we all can still like it and it doesn't suck...why is that so hard to understand?</p><p></p><p>It is like we killed Kennedy, dropped the next atom bomb or nailed a particular someone to the cross. The resistance and hostility shows how well loved the feat is. I be willing to bet it is the most popular feat or at least in the top 5. </p><p></p><p></p><p></p><p>How about this:</p><p></p><p>Power Attack</p><p>Pre: str 13+</p><p>benefit: You may make a power attack as a standard action. To use power attack, make a single melee attack as normal. If you hit, power attack deals a damage bonus equal to the amount your attack roll is greater than your opponent's armor class. If you miss, your opponent may make an attack of opportunity against you. You may only make one power attack per round. </p><p></p><p>1. it uses excess to hit as a damage bonus</p><p>2. it toggles on or off instead of using meta game math</p><p>3. no messy penalty to hit, instead you risk being attacked back as you over swing and leave yourself open </p><p>4. the attack is controlled by limiting it once per round</p><p>5. It has ALL of the benefits of the current feat and works with the builds that exploit the current feat, but does it with out any of the draw backs. Thus, the feat can actually pay off when used. </p><p></p><p>I challenge someone to do a better job or find holes in this redesigned power attack. This one is better than the current one, so lets test it and find out if it holds up or if there is something better.</p></blockquote><p></p>
[QUOTE="Najo, post: 3911308, member: 9959"] I don't get it either. The people arguing with the anti-power attack movement ultimately come down to, "well, I don't care if it sucks, I like it." We are trying to fix it, so we all can still like it and it doesn't suck...why is that so hard to understand? It is like we killed Kennedy, dropped the next atom bomb or nailed a particular someone to the cross. The resistance and hostility shows how well loved the feat is. I be willing to bet it is the most popular feat or at least in the top 5. How about this: Power Attack Pre: str 13+ benefit: You may make a power attack as a standard action. To use power attack, make a single melee attack as normal. If you hit, power attack deals a damage bonus equal to the amount your attack roll is greater than your opponent's armor class. If you miss, your opponent may make an attack of opportunity against you. You may only make one power attack per round. 1. it uses excess to hit as a damage bonus 2. it toggles on or off instead of using meta game math 3. no messy penalty to hit, instead you risk being attacked back as you over swing and leave yourself open 4. the attack is controlled by limiting it once per round 5. It has ALL of the benefits of the current feat and works with the builds that exploit the current feat, but does it with out any of the draw backs. Thus, the feat can actually pay off when used. I challenge someone to do a better job or find holes in this redesigned power attack. This one is better than the current one, so lets test it and find out if it holds up or if there is something better. [/QUOTE]
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The math behind power attack and why it needs to be redone in 4e
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