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The math behind power attack and why it needs to be redone in 4e
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<blockquote data-quote="Cadfan" data-source="post: 3911387" data-attributes="member: 40961"><p>I see two possible flaws.</p><p></p><p>1: It instantly tells you enemy armor class. You roll a modified 28 and your DM says you do 5 extra damage, and you know you're attacking AC 23. I'm not sure that bothers me, personally. AC is something a character ought to at least roughly understand, alongside how injured an opponent is, whether enemies are in range of spells and ranged attacks, etc.</p><p></p><p>2: It doesn't scale so well by level. At low level it would be pretty sweet. If you're attacking at +10, and your typical foe has AC 15 and 20 hit points, this is a pretty cool feat. If you're attacking at +30 and your typical foe has AC 35 and 100 hit points, its not really very good.</p><p></p><p>But I like the start.</p></blockquote><p></p>
[QUOTE="Cadfan, post: 3911387, member: 40961"] I see two possible flaws. 1: It instantly tells you enemy armor class. You roll a modified 28 and your DM says you do 5 extra damage, and you know you're attacking AC 23. I'm not sure that bothers me, personally. AC is something a character ought to at least roughly understand, alongside how injured an opponent is, whether enemies are in range of spells and ranged attacks, etc. 2: It doesn't scale so well by level. At low level it would be pretty sweet. If you're attacking at +10, and your typical foe has AC 15 and 20 hit points, this is a pretty cool feat. If you're attacking at +30 and your typical foe has AC 35 and 100 hit points, its not really very good. But I like the start. [/QUOTE]
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The math behind power attack and why it needs to be redone in 4e
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