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The math behind power attack and why it needs to be redone in 4e
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<blockquote data-quote="Dracorat" data-source="post: 3915030" data-attributes="member: 40170"><p>Your starting arguments are very weak. Aside from the point that taking the feat power attack does not apply a permanent change to your character, but rather, an activateable one - the fact that when used in the proper situations, people swear by it - makes a huge difference. It's not some "oh yawn" feat but rather one that requires poise and experience to use well and when used well, greatly strengthens the character using it.</p><p></p><p></p><p></p><p>Sure you don't but then you don't have to try to analyze it through spreadsheets either. More in a moment.</p><p></p><p></p><p></p><p>And your argument neglects one very important fact. Most D&D encounters are over in a few rounds, at best. This isn't some "over time" analysis. It's a "I activate power attack for 10 - I roll - I do XYZ Damage" "The enemy dies"</p><p></p><p>But also, I am going to get to another example that the anti-power attack camp is intentionally ignoring. Wait for it...</p><p></p><p></p><p></p><p>Taking improved grapple would be an unwise choice of a feat if you took it so you could grapple at every opportunity. But you don't. You grapple when the time seems right. Similarly, you PA when the time seems right. And usually, especially with some experience, you'll be right. And that means you use the feat to optimize your damage output. Which means you are using it right.</p><p></p><p></p><p></p><p>This is a very weak attempt at building a straw man argument. One can easily take the feat because it works. Because it does.</p><p></p><p></p><p></p><p>And some people do. Hell, most of this even has a prestige class straight out of BoED.</p><p></p><p></p><p></p><p>You've made number crunching statements here.</p><p></p><p></p><p></p><p>You're power gaming and complaining the feat doesn't work how you'd like it to.</p><p></p><p>Now, my example.</p><p></p><p>I have power gamed in the past. I have created fighter/weapon masters of the scythe. The scythe is a 2H weapon with an insane crit multiplier. The Weapon Master enhances both the range and the multiplier even further.</p><p></p><p>Every point of + to hit I took from that character resulted in crits ten percent of the time with +10 damage. If I knew I could take even say, 8 points, and still hit with the same chance of success, that is 80 extra damage.</p><p></p><p>Power Attack is for people who know how and when to use it. Because some people don't know how doesn't make it a bad feat. It's an exercise of use that requires seeing in action, not on paper.</p></blockquote><p></p>
[QUOTE="Dracorat, post: 3915030, member: 40170"] Your starting arguments are very weak. Aside from the point that taking the feat power attack does not apply a permanent change to your character, but rather, an activateable one - the fact that when used in the proper situations, people swear by it - makes a huge difference. It's not some "oh yawn" feat but rather one that requires poise and experience to use well and when used well, greatly strengthens the character using it. Sure you don't but then you don't have to try to analyze it through spreadsheets either. More in a moment. And your argument neglects one very important fact. Most D&D encounters are over in a few rounds, at best. This isn't some "over time" analysis. It's a "I activate power attack for 10 - I roll - I do XYZ Damage" "The enemy dies" But also, I am going to get to another example that the anti-power attack camp is intentionally ignoring. Wait for it... Taking improved grapple would be an unwise choice of a feat if you took it so you could grapple at every opportunity. But you don't. You grapple when the time seems right. Similarly, you PA when the time seems right. And usually, especially with some experience, you'll be right. And that means you use the feat to optimize your damage output. Which means you are using it right. This is a very weak attempt at building a straw man argument. One can easily take the feat because it works. Because it does. And some people do. Hell, most of this even has a prestige class straight out of BoED. You've made number crunching statements here. You're power gaming and complaining the feat doesn't work how you'd like it to. Now, my example. I have power gamed in the past. I have created fighter/weapon masters of the scythe. The scythe is a 2H weapon with an insane crit multiplier. The Weapon Master enhances both the range and the multiplier even further. Every point of + to hit I took from that character resulted in crits ten percent of the time with +10 damage. If I knew I could take even say, 8 points, and still hit with the same chance of success, that is 80 extra damage. Power Attack is for people who know how and when to use it. Because some people don't know how doesn't make it a bad feat. It's an exercise of use that requires seeing in action, not on paper. [/QUOTE]
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