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The math behind power attack and why it needs to be redone in 4e
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<blockquote data-quote="Najo" data-source="post: 3915078" data-attributes="member: 9959"><p>Believe it or not, I am the sort of DM and player that ignores rules when they hurt story. Who encourages background and preludes (like in storyteller games), and I have actually ran a dark sun game where one session the party was jumped by a gith war party and no dice came out that evening because the party role played their way through the encounter and ended up helping the gith. Gith are sort of like Dark Sun's orcs. When playing story and fun come first, 100%. When game designing and developing, the math, game mechanics and balance have to come first. Otherwise, the people playing won't have fun.</p><p></p><p>You can argue this, but your playing a fairly balanced game system. Good examples of not having fun is the 3.0 paladin and ranger vs the 3.5 ones. Those classes were made more fun by making them more fair, compared to the other classes and giving them more to do. If they were made overpowered, then it would throw that balance out the window again and player's woudl complain. RPGs are one part story, one part game. Its the story people who were not doing the math that think power attack is fine. Even then ,story wise, power attack doesn't do what its supposed to.</p></blockquote><p></p>
[QUOTE="Najo, post: 3915078, member: 9959"] Believe it or not, I am the sort of DM and player that ignores rules when they hurt story. Who encourages background and preludes (like in storyteller games), and I have actually ran a dark sun game where one session the party was jumped by a gith war party and no dice came out that evening because the party role played their way through the encounter and ended up helping the gith. Gith are sort of like Dark Sun's orcs. When playing story and fun come first, 100%. When game designing and developing, the math, game mechanics and balance have to come first. Otherwise, the people playing won't have fun. You can argue this, but your playing a fairly balanced game system. Good examples of not having fun is the 3.0 paladin and ranger vs the 3.5 ones. Those classes were made more fun by making them more fair, compared to the other classes and giving them more to do. If they were made overpowered, then it would throw that balance out the window again and player's woudl complain. RPGs are one part story, one part game. Its the story people who were not doing the math that think power attack is fine. Even then ,story wise, power attack doesn't do what its supposed to. [/QUOTE]
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The math behind power attack and why it needs to be redone in 4e
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