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The math behind power attack and why it needs to be redone in 4e
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<blockquote data-quote="Dracorat" data-source="post: 3919965" data-attributes="member: 40170"><p>Here you go, for example purposes. 28-pt-buy and these stats are not-enraged - Enjoy:</p><p></p><p>Name: Blarmey P'wer of Tack</p><p>Race: Half-orc</p><p>Player: PLAYER </p><p>Classes: Bard 2, Barbarian 8, Silver Dragon Disciple 10</p><p>Hit Points: 147</p><p>Experience: 190000 / 210000</p><p>Alignment: Chaotic Good</p><p>Vision: Darkvision (60')</p><p>Speed: Walk 40 ft., Fly 30 ft.</p><p>Languages: Common, Draconic, Giant, Orc</p><p> </p><p>Stat Score Mod</p><p>STR 38 (+14)</p><p>DEX 10 (+0)</p><p>CON 12 (+1)</p><p>INT 16 (+3)</p><p>WIS 8 (-1)</p><p>CHA 14 (+2)</p><p> </p><p>-------------------------- Skills --------------------------</p><p>Skill Total Rnk Stat Msc</p><p>Appraise 3 0.0 3 0</p><p>Balance 7 8.0 0 -1</p><p>Bluff 2 0.0 2 0</p><p>Climb 20 7.0 14 -1</p><p>Concentration 19 18.0 1 0</p><p>Craft (Untrained) 3 0.0 3 0</p><p>Diplomacy 2 0.0 2 0</p><p>Disguise 2 0.0 2 0</p><p>Escape Artist 17 18.0 0 -1</p><p>Forgery 3 0.0 3 0</p><p>Gather Information 2 0.0 2 0</p><p>Heal -1 0.0 -1 0</p><p>Hide -1 0.0 0 -1</p><p>Intimidate 8 6.0 2 0</p><p>Jump 20 3.0 14 3</p><p>Knowledge (Arcana) 11 8.0 3 0</p><p>Listen 10 11.0 -1 0</p><p>Move Silently -1 0.0 0 -1</p><p>Ride 0 0.0 0 0</p><p>Search 3 0.0 3 0</p><p>Sense Motive -1 0.0 -1 0</p><p>Spellcraft 9 4.0 3 2</p><p>Spot -1 0.0 -1 0</p><p>Survival 2 3.0 -1 0</p><p>Swim 19 7.0 14 -2</p><p>Tumble 3 4.0 0 -1</p><p>Use Magic Device 6 4.0 2 0</p><p>Use Rope 0 0.0 0 0</p><p> </p><p> </p><p>-------------------------- Feats ---------------------------</p><p>Improved Critical (Scythe)</p><p> When using the weapon you selected, your threat range is doubled.</p><p> </p><p>Armor Proficiency (Light)</p><p> When you wear a type of armor with which you are proficient, the armor check penalty for that armor applies only to </p><p></p><p>Balance, Climb, Escape Artist, Hide, Jump, Move Silently, Pick Pocket, and Tumble checks.</p><p> </p><p> </p><p>-------------------- Special Abilities ---------------------</p><p>Bardic knowledge (+5)</p><p>Bardic music 2/day</p><p>Bonuses when enraged (STR +4, CON +4, Will +2, AC -2, HP 40)</p><p>Cone of Cold (6d8 ~ DC 21)</p><p>Immune to Cold</p><p>Immune to Paralysis</p><p>Immune to Sleep</p><p>Improved Uncanny Dodge (can't be flanked except by a rogue of 12 level)</p><p>May wear light armor without incurring the normal arcane spell failure chance.</p><p>Orc Blood</p><p>Rage (Ex) 3 times/day (6 rounds)</p><p>Trap Sense (Ex) +2</p><p>Wings (Ex)</p><p></p><p> </p><p>------------------------ Templates -------------------------</p><p></p><p> </p><p>-------------------------- Combat --------------------------</p><p> </p><p> Total / Touch / Flat Footed</p><p>AC: 24 / 10 / 24</p><p> </p><p>Initiative: +4</p><p>BAB: +16/+11/+6/+1</p><p>Melee tohit: +30/+25/+20/+15</p><p>Ranged tohit: +16/+11/+6/+1</p><p> </p><p>Fortitude: +14</p><p>Reflex: +8</p><p>Will: +11</p><p> </p><p>Unarmed attack:</p><p>to hit: +30/+25/+20/+15</p><p>damage: 1d3+14</p><p>critical: 20/x2</p><p> </p><p>Bite:</p><p>to hit: +30</p><p>damage: 1d6+14</p><p>critical: 20/x2</p><p> </p><p>Claw:</p><p>to hit: +25/+25</p><p>damage: 1d4+7</p><p>critical: 20/x2</p><p> </p><p>Scythe +5:</p><p>to hit: +36/+31/+26/+21</p><p>damage: 2d4+26</p><p>critical: 19-20/x4</p><p> </p><p>Armor Spikes:</p><p>to hit: +30/+25/+20/+15</p><p>damage: 1d6+14</p><p>critical: 20/x2</p><p>special properties: deals extra piercing damage on a successful grapple attack </p><p>--------------------- Special Abilities --------------------</p><p> </p><p> </p><p>------------------------- Equipment ------------------------</p><p>Name QTY LBS</p><p>Breastplate +5 (Mithral/Armor Spikes) 1 25lbs</p><p> Special: 30hp/inch and 15 hardness, Spiked</p><p>Gauntlets of Ogre Power +5 1 0lbs</p><p> Special: (Gauntlets), Enhancement bonus to ability STR|+5</p><p>Scythe +5 1 10lbs</p><p>Armor Spikes 1 0lbs</p><p> Special: deals extra piercing damage on a successful grapple attack </p><p> </p><p>Total weight caried: </p><p>Current load: Light</p><p> </p><p> Encumbrance</p><p>Light: 1600 </p><p>Medium: 3200 </p><p>Heavy: 4800</p><p> </p><p> </p><p>--------------------------- Magic --------------------------</p><p></p><p></p><p> </p><p>Bard Spells</p><p></p><p>SPELLBOOKNAME0</p><p> </p><p> </p><p>Level 0</p><p>Dancing Lights (Evocation)Saves: None DC: 12 Casting: 1 standard actionDuration: 2 minute [D] Range: Medium </p><p></p><p>(120 ft.) Components: V, SSR: No Effect: Creates torches or other lights. Target: Up to four lights, all </p><p></p><p>within a 10- ft.-radius area Ghost Sound (Illusion)Saves: Will disbelief (if interacted with) DC: 12 Casting: 1 </p><p></p><p>standard actionDuration: 2 rounds [D] Range: Close (30 ft.) Components: V, S, MSR: No Effect: Figment sounds. </p><p></p><p>Target: Illusory sounds Know Direction (Divination)Saves: None DC: 12 Casting: 1 standard actionDuration: </p><p></p><p>Instantaneous Range: Personal Components: V, SSR: No Effect: You discern north. Target: You Light </p><p></p><p>(Evocation)Saves: None DC: 12 Casting: 1 standard actionDuration: 20 minutes [D] Range: Touch Components: V, </p><p></p><p>M/DFSR: No Effect: Object shines like a torch. Target: Object touched Prestidigitation (Universal)Saves: See </p><p></p><p>text DC: 12 Casting: 1 standard actionDuration: 1 hour Range: 10 ft. Components: V, SSR: No Effect: </p><p></p><p>Performs minor tricks. Target: See text </p><p> </p><p> </p><p>Level 1</p><p>Cure Light Wounds (Conjuration)</p><p>Saves: Will half (harmless); see text</p><p> DC: 13</p><p>Casting: 1 standard action</p><p>Duration: Instantaneous Range: Touch </p><p>Components: V, SSR: Yes (harmless); see text </p><p>Effect: Cures 1d8+2 damage. </p><p>Target: Creature touched </p><p></p><p>Feather Fall (Transmutation)</p><p>Saves: Will negates (harmless) or Will negates (object)</p><p> DC: 13 </p><p>Casting: 1 free action</p><p>Duration: Until landing or 2 rounds </p><p>Range: Close (30 ft.) </p><p>Components: VSR: Yes (object) </p><p>Effect: Objects or creatures fall slowly. </p><p>Target: 2 Medium or smaller freefalling objects or creatures, no two of which may be more than 20 ft. apart </p><p> </p><p> </p><p> </p><p> </p><p> </p><p> </p><p> </p><p></p><p> </p><p> </p><p> </p><p> </p><p>------------------------ Description -----------------------</p><p>Height: 0' 0" Weight: 0 lbs. Gender: Male </p><p>Eyes: Hair: , Skin: </p><p>Dominant Hand: Right Quirks: , </p><p>Speech style: Quotable: </text></p><p> </p><p>Full Description</p><p>DESCRIPTION</p><p> </p><p>Background</p></blockquote><p></p>
[QUOTE="Dracorat, post: 3919965, member: 40170"] Here you go, for example purposes. 28-pt-buy and these stats are not-enraged - Enjoy: Name: Blarmey P'wer of Tack Race: Half-orc Player: PLAYER Classes: Bard 2, Barbarian 8, Silver Dragon Disciple 10 Hit Points: 147 Experience: 190000 / 210000 Alignment: Chaotic Good Vision: Darkvision (60') Speed: Walk 40 ft., Fly 30 ft. Languages: Common, Draconic, Giant, Orc Stat Score Mod STR 38 (+14) DEX 10 (+0) CON 12 (+1) INT 16 (+3) WIS 8 (-1) CHA 14 (+2) -------------------------- Skills -------------------------- Skill Total Rnk Stat Msc Appraise 3 0.0 3 0 Balance 7 8.0 0 -1 Bluff 2 0.0 2 0 Climb 20 7.0 14 -1 Concentration 19 18.0 1 0 Craft (Untrained) 3 0.0 3 0 Diplomacy 2 0.0 2 0 Disguise 2 0.0 2 0 Escape Artist 17 18.0 0 -1 Forgery 3 0.0 3 0 Gather Information 2 0.0 2 0 Heal -1 0.0 -1 0 Hide -1 0.0 0 -1 Intimidate 8 6.0 2 0 Jump 20 3.0 14 3 Knowledge (Arcana) 11 8.0 3 0 Listen 10 11.0 -1 0 Move Silently -1 0.0 0 -1 Ride 0 0.0 0 0 Search 3 0.0 3 0 Sense Motive -1 0.0 -1 0 Spellcraft 9 4.0 3 2 Spot -1 0.0 -1 0 Survival 2 3.0 -1 0 Swim 19 7.0 14 -2 Tumble 3 4.0 0 -1 Use Magic Device 6 4.0 2 0 Use Rope 0 0.0 0 0 -------------------------- Feats --------------------------- Improved Critical (Scythe) When using the weapon you selected, your threat range is doubled. Armor Proficiency (Light) When you wear a type of armor with which you are proficient, the armor check penalty for that armor applies only to Balance, Climb, Escape Artist, Hide, Jump, Move Silently, Pick Pocket, and Tumble checks. -------------------- Special Abilities --------------------- Bardic knowledge (+5) Bardic music 2/day Bonuses when enraged (STR +4, CON +4, Will +2, AC -2, HP 40) Cone of Cold (6d8 ~ DC 21) Immune to Cold Immune to Paralysis Immune to Sleep Improved Uncanny Dodge (can't be flanked except by a rogue of 12 level) May wear light armor without incurring the normal arcane spell failure chance. Orc Blood Rage (Ex) 3 times/day (6 rounds) Trap Sense (Ex) +2 Wings (Ex) ------------------------ Templates ------------------------- -------------------------- Combat -------------------------- Total / Touch / Flat Footed AC: 24 / 10 / 24 Initiative: +4 BAB: +16/+11/+6/+1 Melee tohit: +30/+25/+20/+15 Ranged tohit: +16/+11/+6/+1 Fortitude: +14 Reflex: +8 Will: +11 Unarmed attack: to hit: +30/+25/+20/+15 damage: 1d3+14 critical: 20/x2 Bite: to hit: +30 damage: 1d6+14 critical: 20/x2 Claw: to hit: +25/+25 damage: 1d4+7 critical: 20/x2 Scythe +5: to hit: +36/+31/+26/+21 damage: 2d4+26 critical: 19-20/x4 Armor Spikes: to hit: +30/+25/+20/+15 damage: 1d6+14 critical: 20/x2 special properties: deals extra piercing damage on a successful grapple attack --------------------- Special Abilities -------------------- ------------------------- Equipment ------------------------ Name QTY LBS Breastplate +5 (Mithral/Armor Spikes) 1 25lbs Special: 30hp/inch and 15 hardness, Spiked Gauntlets of Ogre Power +5 1 0lbs Special: (Gauntlets), Enhancement bonus to ability STR|+5 Scythe +5 1 10lbs Armor Spikes 1 0lbs Special: deals extra piercing damage on a successful grapple attack Total weight caried: Current load: Light Encumbrance Light: 1600 Medium: 3200 Heavy: 4800 --------------------------- Magic -------------------------- Bard Spells SPELLBOOKNAME0 Level 0 Dancing Lights (Evocation)Saves: None DC: 12 Casting: 1 standard actionDuration: 2 minute [D] Range: Medium (120 ft.) Components: V, SSR: No Effect: Creates torches or other lights. Target: Up to four lights, all within a 10- ft.-radius area Ghost Sound (Illusion)Saves: Will disbelief (if interacted with) DC: 12 Casting: 1 standard actionDuration: 2 rounds [D] Range: Close (30 ft.) Components: V, S, MSR: No Effect: Figment sounds. Target: Illusory sounds Know Direction (Divination)Saves: None DC: 12 Casting: 1 standard actionDuration: Instantaneous Range: Personal Components: V, SSR: No Effect: You discern north. Target: You Light (Evocation)Saves: None DC: 12 Casting: 1 standard actionDuration: 20 minutes [D] Range: Touch Components: V, M/DFSR: No Effect: Object shines like a torch. Target: Object touched Prestidigitation (Universal)Saves: See text DC: 12 Casting: 1 standard actionDuration: 1 hour Range: 10 ft. Components: V, SSR: No Effect: Performs minor tricks. Target: See text Level 1 Cure Light Wounds (Conjuration) Saves: Will half (harmless); see text DC: 13 Casting: 1 standard action Duration: Instantaneous Range: Touch Components: V, SSR: Yes (harmless); see text Effect: Cures 1d8+2 damage. Target: Creature touched Feather Fall (Transmutation) Saves: Will negates (harmless) or Will negates (object) DC: 13 Casting: 1 free action Duration: Until landing or 2 rounds Range: Close (30 ft.) Components: VSR: Yes (object) Effect: Objects or creatures fall slowly. Target: 2 Medium or smaller freefalling objects or creatures, no two of which may be more than 20 ft. apart ------------------------ Description ----------------------- Height: 0' 0" Weight: 0 lbs. Gender: Male Eyes: Hair: , Skin: Dominant Hand: Right Quirks: , Speech style: Quotable: </text> Full Description DESCRIPTION Background [/QUOTE]
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