Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
The math of GWM/SS
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="CapnZapp" data-source="post: 7523824" data-attributes="member: 12731"><p>Without looking at your numbers specifically, I find that this type of analyses are usually misleading, grossly underestimating what a minmaxer can do with the -5/+10 mechanism, thus severely underestimating the power of these feats. </p><p></p><p>In short: <strong>these feats are completely broken but white-room analysis generally doesn't see it.</strong></p><p></p><p>Again, I haven't looked at this particular set of numbers. But I can ask you all - do they crunch the numbers for the following scenario? (If so I will be impressed, no other similar analysis have even come close, and I will happily admit that my previous statements then do not apply in this specific case <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> But I am not holding my breath, the math gets complicated, much more so than most white-room analysts are prepared to deal with.)</p><p></p><p>Case in point (and please excuse any mistakes with details; I'm doing this from memory here): Battlemaster Fighter using a -5/+10 feat in conjunction with advantage, possibly a bonus such as Bless, and the Precision maneuver. </p><p></p><p>Obviously no serious analysis would make the error of computing average damage without taking into account that using GWM/SS is voluntary. Lots of flawed efforts add in the negative impact of using -5 when enemy AC is too high - I am assuming this is not the case here.</p><p></p><p>You should then use Precision to turn near-misses into hits. Rolls of perhaps 1 thru 5 will be left alone (accepted as misses), with advantage this happens much less often than 25%.</p><p></p><p>You will find two things: a) the miss rate is really low, despite -5 b) you don't use nearly as many superiority dice as for other maneuvers (you don't need to spend a superiority die on a hit or a clear miss, only near misses)</p><p></p><p>This makes you come close to the full potential of +10 damage per attack, and good sustainability of the tactic (you can expect to use it for a large portion of the day's important battles).</p><p></p><p>If this poster's analysis shows that GWM/SS grants between +30 and +50 damage at medium- to high levels for a properly minmaxed character, congratulations - that matches my actual play experience.</p><p></p><p>It also proves beyond a shadow of a doubt that these feats are completely broken in expert hands. Nothing else in the game comes close to granting you a potential +10 damage, and the -5 can be played around, as shown. WotC's designers must be less than expert, or they would have caught and stopped this.</p><p></p><p></p><p>Have a nice day.</p><p>Zapp</p><p></p><p>PS. If you have any questions, there are very many and very long threads about the subject. Every piece of data you might require is there. DS</p></blockquote><p></p>
[QUOTE="CapnZapp, post: 7523824, member: 12731"] Without looking at your numbers specifically, I find that this type of analyses are usually misleading, grossly underestimating what a minmaxer can do with the -5/+10 mechanism, thus severely underestimating the power of these feats. In short: [B]these feats are completely broken but white-room analysis generally doesn't see it.[/B] Again, I haven't looked at this particular set of numbers. But I can ask you all - do they crunch the numbers for the following scenario? (If so I will be impressed, no other similar analysis have even come close, and I will happily admit that my previous statements then do not apply in this specific case :) But I am not holding my breath, the math gets complicated, much more so than most white-room analysts are prepared to deal with.) Case in point (and please excuse any mistakes with details; I'm doing this from memory here): Battlemaster Fighter using a -5/+10 feat in conjunction with advantage, possibly a bonus such as Bless, and the Precision maneuver. Obviously no serious analysis would make the error of computing average damage without taking into account that using GWM/SS is voluntary. Lots of flawed efforts add in the negative impact of using -5 when enemy AC is too high - I am assuming this is not the case here. You should then use Precision to turn near-misses into hits. Rolls of perhaps 1 thru 5 will be left alone (accepted as misses), with advantage this happens much less often than 25%. You will find two things: a) the miss rate is really low, despite -5 b) you don't use nearly as many superiority dice as for other maneuvers (you don't need to spend a superiority die on a hit or a clear miss, only near misses) This makes you come close to the full potential of +10 damage per attack, and good sustainability of the tactic (you can expect to use it for a large portion of the day's important battles). If this poster's analysis shows that GWM/SS grants between +30 and +50 damage at medium- to high levels for a properly minmaxed character, congratulations - that matches my actual play experience. It also proves beyond a shadow of a doubt that these feats are completely broken in expert hands. Nothing else in the game comes close to granting you a potential +10 damage, and the -5 can be played around, as shown. WotC's designers must be less than expert, or they would have caught and stopped this. Have a nice day. Zapp PS. If you have any questions, there are very many and very long threads about the subject. Every piece of data you might require is there. DS [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
The math of GWM/SS
Top