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General Tabletop Discussion
*Dungeons & Dragons
The math of GWM/SS
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<blockquote data-quote="Shiroiken" data-source="post: 7523909" data-attributes="member: 6775477"><p>Two quick things.</p><p></p><p>The OP's analysis is somewhat white-room, but as he focuses on the actual die roll required, it can take additional bonuses into consideration. The primary aspect that was ignored (as almost always is during these discussions) is the actual amount of damage required. If using GWM allows you to kill something in 2 hits instead of 3, then the benefit is useful, but if the actual amount of hits required doesn't change, then it's not (this makes it hard to figure out, as most DMs do not tell the players how many HP each enemy has). The post, however, was not an analysis of the power of the feats, but merely the mathematical determination on when you gain the greatest statistical benefit for using it, similar to the equations for Power Attack back in 3E.</p><p></p><p>Secondly, I see GWM and SS in use all the time, both as a player and a DM. Even with players utilizing Powergamer strategy to maximize the benefit, I still just don't see it as OP. I believe that it is powerful (top of the curve tbh), but I consider the resources used to maximize it and accept that as part of the cost. If your issue with is Powergamers, well they've existed in every edition, but IME in 5E the difference between the average character and a powergamed character really isn't as large as it's been in every other edition I've played (everything but OD&D).</p></blockquote><p></p>
[QUOTE="Shiroiken, post: 7523909, member: 6775477"] Two quick things. The OP's analysis is somewhat white-room, but as he focuses on the actual die roll required, it can take additional bonuses into consideration. The primary aspect that was ignored (as almost always is during these discussions) is the actual amount of damage required. If using GWM allows you to kill something in 2 hits instead of 3, then the benefit is useful, but if the actual amount of hits required doesn't change, then it's not (this makes it hard to figure out, as most DMs do not tell the players how many HP each enemy has). The post, however, was not an analysis of the power of the feats, but merely the mathematical determination on when you gain the greatest statistical benefit for using it, similar to the equations for Power Attack back in 3E. Secondly, I see GWM and SS in use all the time, both as a player and a DM. Even with players utilizing Powergamer strategy to maximize the benefit, I still just don't see it as OP. I believe that it is powerful (top of the curve tbh), but I consider the resources used to maximize it and accept that as part of the cost. If your issue with is Powergamers, well they've existed in every edition, but IME in 5E the difference between the average character and a powergamed character really isn't as large as it's been in every other edition I've played (everything but OD&D). [/QUOTE]
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