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<blockquote data-quote="GMMichael" data-source="post: 9819461" data-attributes="member: 6685730"><p>If there are, I'm not sure I'd want to play them. For the rules of a D&D-like to guarantee tough, but not deadly, encounters, characters would have to run on rails resembling 4th ed. D&D: all characters do the same stuff, they're just powers with different names.</p><p></p><p>Expecting regular tough-but-not-deadly encounters is like expecting an even tax balance. You're going to owe or get a refund. There's a theoretical sweet spot of $0, but you're not going to hit it.</p><p></p><p>So where's the fun and engaging non-TPK? It's in the hands of a skilled GM. It's recognizing that fighting to death is usually undesirable, that reinforcements are available, that victory isn't just another attack roll, or that a fudged roll isn't cheating.</p></blockquote><p></p>
[QUOTE="GMMichael, post: 9819461, member: 6685730"] If there are, I'm not sure I'd want to play them. For the rules of a D&D-like to guarantee tough, but not deadly, encounters, characters would have to run on rails resembling 4th ed. D&D: all characters do the same stuff, they're just powers with different names. Expecting regular tough-but-not-deadly encounters is like expecting an even tax balance. You're going to owe or get a refund. There's a theoretical sweet spot of $0, but you're not going to hit it. So where's the fun and engaging non-TPK? It's in the hands of a skilled GM. It's recognizing that fighting to death is usually undesirable, that reinforcements are available, that victory isn't just another attack roll, or that a fudged roll isn't cheating. [/QUOTE]
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