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<blockquote data-quote="zarionofarabel" data-source="post: 9819544" data-attributes="member: 7026405"><p>I'm definitely in the camp where combat encounters tend to be an organic thing whose particulars are decided by the narrative. I don't prepare encounters ahead of time or try to balance them in any way. If the PCs wipe the baddies with little or no effort, kudos to them, it just shows how awesome the PCs are. If the encounter is tough but fair (something that rarely happens, but by fluke can happen sometimes) then cool, that's what happened. If there's a TPK because the PCs wouldn't run away when clearly outmatched then I guess the players should have paid better attention when I warned them at the beginning of the campaign that I don't put a lick of effort into balancing encounters, so sometimes the best course of action is to flee for their lives. I also found that not balancing encounters makes the world feel more realistic, worlds where everything is level appropriate feel super fake, like it's a videogame or something, which I definitely don't like.</p></blockquote><p></p>
[QUOTE="zarionofarabel, post: 9819544, member: 7026405"] I'm definitely in the camp where combat encounters tend to be an organic thing whose particulars are decided by the narrative. I don't prepare encounters ahead of time or try to balance them in any way. If the PCs wipe the baddies with little or no effort, kudos to them, it just shows how awesome the PCs are. If the encounter is tough but fair (something that rarely happens, but by fluke can happen sometimes) then cool, that's what happened. If there's a TPK because the PCs wouldn't run away when clearly outmatched then I guess the players should have paid better attention when I warned them at the beginning of the campaign that I don't put a lick of effort into balancing encounters, so sometimes the best course of action is to flee for their lives. I also found that not balancing encounters makes the world feel more realistic, worlds where everything is level appropriate feel super fake, like it's a videogame or something, which I definitely don't like. [/QUOTE]
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