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The math of the GWF Fighting Style and why its as good as a +1 (and possibly better than defense)
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<blockquote data-quote="Ashrym" data-source="post: 9452776" data-attributes="member: 6750235"><p>Ohh..... I can play this game! <img class="smilie smilie--emoji" alt="🙃" src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f643.png" title="Upside-down face :upside_down:" data-shortname=":upside_down:" loading="lazy" width="64" height="64" /> </p><p></p><p>Let's say...... The champion fighter picked up the light cantrip via origin feat or species and doesn't need blindfighting or darkvision........ <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /> </p><p></p><p>There aren't 1d6 greatweapons. The average damage on something like a great axe is worse of a bonus than it is on a great sword but the damage floor is still raised.</p><p></p><p>I'm in the camp where less of a damage bonus on great weapon fighting is fine because great weapons are the best damage. We don't need to make them more best. By keeping the damage bonus from great weapon fighting style lower than other styles we're making those other styles more competitive with big weapons.</p><p></p><p>I vaguely recall the playtesting before 5th published with discussions on how to make sword'n'board more viable and a better damage bonus in the fighting style was one of the things. <em>shrugs</em></p></blockquote><p></p>
[QUOTE="Ashrym, post: 9452776, member: 6750235"] Ohh..... I can play this game! 🙃 Let's say...... The champion fighter picked up the light cantrip via origin feat or species and doesn't need blindfighting or darkvision........ :p There aren't 1d6 greatweapons. The average damage on something like a great axe is worse of a bonus than it is on a great sword but the damage floor is still raised. I'm in the camp where less of a damage bonus on great weapon fighting is fine because great weapons are the best damage. We don't need to make them more best. By keeping the damage bonus from great weapon fighting style lower than other styles we're making those other styles more competitive with big weapons. I vaguely recall the playtesting before 5th published with discussions on how to make sword'n'board more viable and a better damage bonus in the fighting style was one of the things. [I]shrugs[/I] [/QUOTE]
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The math of the GWF Fighting Style and why its as good as a +1 (and possibly better than defense)
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