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The math of the GWF Fighting Style and why its as good as a +1 (and possibly better than defense)
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<blockquote data-quote="EzekielRaiden" data-source="post: 9453186" data-attributes="member: 6790260"><p>That said, you're applying GWF to arguably the best damage dice for weapons (2d6), so while the <em>absolute</em> benefit is less on average, you are on the net still doing more damage than you would if you went for the other choices. No one-handed weapon does more than 1d8+MOD damage when wielded in one hand, so getting +2 is very nearly the same as going from 1d8 to 1d12, because the static damage bonus doesn't carry forward into crits (whereas GWF <em>does</em> apply to crits), trading lower maximum for higher minimum damage. But 1d12 is merely comparable to plain 2d6, and 1d8+2 (average 6.5) is still worse than 2d{3,3,3,4,5,6} (average 8) by 1.5 points. The bigger issue with Dueling is that it allows you to carry a shield <em>and</em> get +2 damage, meaning it acts like a</p><p></p><p>Of course, I still think GWF should do something about it being pretty clearly the worst choice of the set, but I'm not sure what that should <em>be</em> without accidentally making it the best of the set. Perhaps have it increase crit range with one chosen compatible weapon type, which you can then swap out whenever you gain a new level?</p><p></p><p>Assuming a +5 modifier and 60% hit rate, which contains the percentage points of critting inside it, here's some number cruching.</p><p></p><p>Duelist: 0.55(1d8+7)+0.05(2d8+7) = 0.55(11.5)+0.05(16) = 7.125 expected damage per attack (eDPA)</p><p>Current GWF: 0.55(2d{3,3,3,4,5,6}+5)+0.05(4d{3,3,3,4,5,6}+5) = 0.55(13)+0.05(21) = 8.2 eDPA</p><p>"Revised" GWF: 0.5(13)+0.1(21) = 8.6 eDPA</p><p></p><p>Relatively modest increase, but now at least <em>closer</em> to that of Dueling, and more importantly having its own distinctive benefit (playing real nice with crit-fishing builds). Diegetically, you're throwing your all into these attacks (whether it's actually a "great weapon" or just a versatile one). This might still be the weakest fighting style option, but it would have a place, especially since Advantage isn't <em>that</em> hard to get on attacks at higher levels, and characters often get at least two attacks per Attack. With Advantage, my "Revised" GWF becomes 0.65(13)+0.19(12) = 12.44 eDPA, while Duelist only increases from 7.125 to 0.7425(9.5)+0.0975(14) = 8.41875.</p><p></p><p>Again, not saying this makes it GOOD, just that this would work as a simple, ready-made "fix" for it being smaller in absolute terms than the comparable options for weapons with smaller dice.</p></blockquote><p></p>
[QUOTE="EzekielRaiden, post: 9453186, member: 6790260"] That said, you're applying GWF to arguably the best damage dice for weapons (2d6), so while the [I]absolute[/I] benefit is less on average, you are on the net still doing more damage than you would if you went for the other choices. No one-handed weapon does more than 1d8+MOD damage when wielded in one hand, so getting +2 is very nearly the same as going from 1d8 to 1d12, because the static damage bonus doesn't carry forward into crits (whereas GWF [I]does[/I] apply to crits), trading lower maximum for higher minimum damage. But 1d12 is merely comparable to plain 2d6, and 1d8+2 (average 6.5) is still worse than 2d{3,3,3,4,5,6} (average 8) by 1.5 points. The bigger issue with Dueling is that it allows you to carry a shield [I]and[/I] get +2 damage, meaning it acts like a Of course, I still think GWF should do something about it being pretty clearly the worst choice of the set, but I'm not sure what that should [I]be[/I] without accidentally making it the best of the set. Perhaps have it increase crit range with one chosen compatible weapon type, which you can then swap out whenever you gain a new level? Assuming a +5 modifier and 60% hit rate, which contains the percentage points of critting inside it, here's some number cruching. Duelist: 0.55(1d8+7)+0.05(2d8+7) = 0.55(11.5)+0.05(16) = 7.125 expected damage per attack (eDPA) Current GWF: 0.55(2d{3,3,3,4,5,6}+5)+0.05(4d{3,3,3,4,5,6}+5) = 0.55(13)+0.05(21) = 8.2 eDPA "Revised" GWF: 0.5(13)+0.1(21) = 8.6 eDPA Relatively modest increase, but now at least [I]closer[/I] to that of Dueling, and more importantly having its own distinctive benefit (playing real nice with crit-fishing builds). Diegetically, you're throwing your all into these attacks (whether it's actually a "great weapon" or just a versatile one). This might still be the weakest fighting style option, but it would have a place, especially since Advantage isn't [I]that[/I] hard to get on attacks at higher levels, and characters often get at least two attacks per Attack. With Advantage, my "Revised" GWF becomes 0.65(13)+0.19(12) = 12.44 eDPA, while Duelist only increases from 7.125 to 0.7425(9.5)+0.0975(14) = 8.41875. Again, not saying this makes it GOOD, just that this would work as a simple, ready-made "fix" for it being smaller in absolute terms than the comparable options for weapons with smaller dice. [/QUOTE]
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