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The math of the GWF Fighting Style and why its as good as a +1 (and possibly better than defense)
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<blockquote data-quote="Bacon Bits" data-source="post: 9453916" data-attributes="member: 6777737"><p>It's incredibly intricate for reasons I don't really fathom. I don't know why they seem to oscillate between TWF being extremely simple and extremely complicated.</p><p></p><p>There's the <a href="https://www.dndbeyond.com/sources/dnd/free-rules/equipment#Light" target="_blank">Light weapon property</a>, which is where the two-weapon fighting base rules exist now:</p><p></p><p>"When you take the Attack action on your turn and attack with a Light weapon, you can make one extra attack as a Bonus Action later on the same turn. That extra attack must be made with a different Light weapon, and you don’t add your ability modifier to the extra attack’s damage unless that modifier is negative."</p><p></p><p>There's the <a href="https://www.dndbeyond.com/sources/dnd/free-rules/equipment#Nick" target="_blank">Nick weapon mastery</a> that says:</p><p></p><p>"When you make the extra attack of the Light property, you can make it as part of the Attack action instead of as a Bonus Action. You can make this extra attack only once per turn."</p><p></p><p><a href="https://www.dndbeyond.com/sources/dnd/free-rules/equipment#WeaponsTable" target="_blank">Here is the Weapons Table</a>. Scimitar and dagger are both Nick weapons. I suspect that Scimitar + Shortsword may become the go-to selection, however, since you can potentially benefit from both at once.</p><p></p><p>Furthermore, the Dual Wielder feat <em>supposedly </em>says (in part):</p><p></p><p>"When you take the Attack action on your turn and attack with a weapon that has the Light property, you can make one extra attack as a Bonus Action later on the same turn with a different weapon, which must be a Melee weapon that lacks the Two-Handed property. You don't add your ability modifier to the extra attack's damage unless that modifier is negative."</p><p></p><p>And <a href="https://www.dndbeyond.com/sources/dnd/free-rules/feats#TwoWeaponFighting" target="_blank">the Two-Weapon Fighting Style feat</a> says:</p><p></p><p>"When you make an extra attack as a result of using a weapon that has the Light property, you can add your ability modifier to the damage of that attack if you aren’t already adding it to the damage."</p><p></p><p>And the wording of the TWF style feat, by my reading, adds the ability modifier to the damage of the bonus action attack from Dual Wielder. It uses language identical to the Light property.</p><p></p><p>So by my estimates, at level 4 a character with all of the above and scimitar + shortsword can:</p><p></p><p>1. Attack with shortsword for 1d6 + mod, possibly triggering vex.</p><p>2. Attack additionally with scimitar as a part of the same action (nick) for 1d6 + mod (TWF style).</p><p>3. As a bonus action, attack with shortsword (dual wielder) for 1d6 + mod (TWF style), possibly triggering vex again.</p><p></p><p>Supposedly, Crawford has said that this is, indeed, how it's intended to work.</p><p></p><p>Honestly, I don't really like how noodley these rules are. Also the fact that you now need a feat to have the traditional main gauche style of rapier + dagger is kind of annoying... but it was never good in the past, either, so whatever I guess.</p></blockquote><p></p>
[QUOTE="Bacon Bits, post: 9453916, member: 6777737"] It's incredibly intricate for reasons I don't really fathom. I don't know why they seem to oscillate between TWF being extremely simple and extremely complicated. There's the [URL='https://www.dndbeyond.com/sources/dnd/free-rules/equipment#Light']Light weapon property[/URL], which is where the two-weapon fighting base rules exist now: "When you take the Attack action on your turn and attack with a Light weapon, you can make one extra attack as a Bonus Action later on the same turn. That extra attack must be made with a different Light weapon, and you don’t add your ability modifier to the extra attack’s damage unless that modifier is negative." There's the [URL='https://www.dndbeyond.com/sources/dnd/free-rules/equipment#Nick']Nick weapon mastery[/URL] that says: "When you make the extra attack of the Light property, you can make it as part of the Attack action instead of as a Bonus Action. You can make this extra attack only once per turn." [URL='https://www.dndbeyond.com/sources/dnd/free-rules/equipment#WeaponsTable']Here is the Weapons Table[/URL]. Scimitar and dagger are both Nick weapons. I suspect that Scimitar + Shortsword may become the go-to selection, however, since you can potentially benefit from both at once. Furthermore, the Dual Wielder feat [I]supposedly [/I]says (in part): "When you take the Attack action on your turn and attack with a weapon that has the Light property, you can make one extra attack as a Bonus Action later on the same turn with a different weapon, which must be a Melee weapon that lacks the Two-Handed property. You don't add your ability modifier to the extra attack's damage unless that modifier is negative." And [URL='https://www.dndbeyond.com/sources/dnd/free-rules/feats#TwoWeaponFighting']the Two-Weapon Fighting Style feat[/URL] says: "When you make an extra attack as a result of using a weapon that has the Light property, you can add your ability modifier to the damage of that attack if you aren’t already adding it to the damage." And the wording of the TWF style feat, by my reading, adds the ability modifier to the damage of the bonus action attack from Dual Wielder. It uses language identical to the Light property. So by my estimates, at level 4 a character with all of the above and scimitar + shortsword can: 1. Attack with shortsword for 1d6 + mod, possibly triggering vex. 2. Attack additionally with scimitar as a part of the same action (nick) for 1d6 + mod (TWF style). 3. As a bonus action, attack with shortsword (dual wielder) for 1d6 + mod (TWF style), possibly triggering vex again. Supposedly, Crawford has said that this is, indeed, how it's intended to work. Honestly, I don't really like how noodley these rules are. Also the fact that you now need a feat to have the traditional main gauche style of rapier + dagger is kind of annoying... but it was never good in the past, either, so whatever I guess. [/QUOTE]
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