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The Mathematical Model of the d20 System
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<blockquote data-quote="Johnny Angel" data-source="post: 4191257" data-attributes="member: 13334"><p>Do you suppose this is why they've more-or-less eliminated the magic item creation rules, replacing them with something much more vague? I thought it odd that they discussed the loss of specific mechanics for determining the value of magic items as though this was a feature. So, the system is wonky and their great plan for a substutite is... nothing? But if the plan is actually to de-democratize magic item creation to make it harder for players to min/max, that might make more sense. </p><p></p><p>Personally, I love the fact that they came up with a system for working out the value of a magic item. I also think the mechanic of having the value of your magic items limited by level gives a GM something to work with at least in determining how much loot to give out. But it tends to end up with everybody selling off interesting quirky items of the kind that used to become part of a character's identity in 2nd edition, because in 3rd edition they can outright buy items that boost key combat stats. Furthermore, the players are less motivated in accumulating wealth, as illustrated here:</p><p></p><p><a href="http://www.giantitp.com/comics/oots0158.html" target="_blank">http://www.giantitp.com/comics/oots0158.html</a></p></blockquote><p></p>
[QUOTE="Johnny Angel, post: 4191257, member: 13334"] Do you suppose this is why they've more-or-less eliminated the magic item creation rules, replacing them with something much more vague? I thought it odd that they discussed the loss of specific mechanics for determining the value of magic items as though this was a feature. So, the system is wonky and their great plan for a substutite is... nothing? But if the plan is actually to de-democratize magic item creation to make it harder for players to min/max, that might make more sense. Personally, I love the fact that they came up with a system for working out the value of a magic item. I also think the mechanic of having the value of your magic items limited by level gives a GM something to work with at least in determining how much loot to give out. But it tends to end up with everybody selling off interesting quirky items of the kind that used to become part of a character's identity in 2nd edition, because in 3rd edition they can outright buy items that boost key combat stats. Furthermore, the players are less motivated in accumulating wealth, as illustrated here: [url]http://www.giantitp.com/comics/oots0158.html[/url] [/QUOTE]
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