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The Mathematical Model of the d20 System
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<blockquote data-quote="Johnny Angel" data-source="post: 4194225" data-attributes="member: 13334"><p>All this does have consequences for 4e, though it's getting to where I feel I'm only beginning to understand 3.x. Now all of the sudden there's a new thing to learn. But in reference to the system discussed in which you can think of the power of a monster as the square of its CR, I wonder if this isn't what they've got in mind with the XP system in 4e. Each monster has a set XP, which might simply be that squared value the Grim Tales system talks about. Add it up until you get the number of XP points you want for the encounter, then skip the step of reducing it back down to an EL. </p><p></p><p>It seems to me that 3e was a huge leap forward in applying game theory to RPGs. I am inclined to think that a new version will be even more advanced in its thinking, yet what kind of higher-order thinking can I really expect from people who thought tieflings should be a core race, but gnomes shouldn't? Sigh.</p></blockquote><p></p>
[QUOTE="Johnny Angel, post: 4194225, member: 13334"] All this does have consequences for 4e, though it's getting to where I feel I'm only beginning to understand 3.x. Now all of the sudden there's a new thing to learn. But in reference to the system discussed in which you can think of the power of a monster as the square of its CR, I wonder if this isn't what they've got in mind with the XP system in 4e. Each monster has a set XP, which might simply be that squared value the Grim Tales system talks about. Add it up until you get the number of XP points you want for the encounter, then skip the step of reducing it back down to an EL. It seems to me that 3e was a huge leap forward in applying game theory to RPGs. I am inclined to think that a new version will be even more advanced in its thinking, yet what kind of higher-order thinking can I really expect from people who thought tieflings should be a core race, but gnomes shouldn't? Sigh. [/QUOTE]
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