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The Mathematical Model of the d20 System
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<blockquote data-quote="Johnny Angel" data-source="post: 4200038" data-attributes="member: 13334"><p>Right, there's no need to get any dander up. But of course you're thinking, "But wait, I have the following reasons to pursue this grudge, including, but not limited to, a clear case to be made about who is to blame..." ect. Forget about it. And I'm addressing here whoever is thinking about not letting it go for any reason whatever: let it go. Just let it go, and let's talk about game design. </p><p></p><p>The question has arisen about whether the CR/EL system assumes a fresh party. Nifft has the distinct impression that the designers specifically meant the system to be useable for about four encounters per day, and thus presumably playtested this notion. The question is not whether or not they said it, but what it would imply if that were the case. It seems to me that this would mean that in the 4th encounter you're scrambling for resources, whereas in the first encounter you would be flush with resources, making the EL a very different creature at either end of your business day. That suggests an intrinsic problem with the EL system. It represents something more like an average of the high point and the low point. </p><p></p><p>Some of the official modules that have come out begin encounters with already reduced in total effectiveness because the monster is fresh out of a battle or has already used some special ability. I can pore through them looking for a concrete example if you insist, but what I recall is that the EL of the encounter is reduced in these cases. That suggests to me that in the minds of the designers, the EL assumes full capacity at least on the part of the enemies. If it didn't also assume so on the part of the PCs, then it's not clear that these Party CR and enemy CR are comparable.</p></blockquote><p></p>
[QUOTE="Johnny Angel, post: 4200038, member: 13334"] Right, there's no need to get any dander up. But of course you're thinking, "But wait, I have the following reasons to pursue this grudge, including, but not limited to, a clear case to be made about who is to blame..." ect. Forget about it. And I'm addressing here whoever is thinking about not letting it go for any reason whatever: let it go. Just let it go, and let's talk about game design. The question has arisen about whether the CR/EL system assumes a fresh party. Nifft has the distinct impression that the designers specifically meant the system to be useable for about four encounters per day, and thus presumably playtested this notion. The question is not whether or not they said it, but what it would imply if that were the case. It seems to me that this would mean that in the 4th encounter you're scrambling for resources, whereas in the first encounter you would be flush with resources, making the EL a very different creature at either end of your business day. That suggests an intrinsic problem with the EL system. It represents something more like an average of the high point and the low point. Some of the official modules that have come out begin encounters with already reduced in total effectiveness because the monster is fresh out of a battle or has already used some special ability. I can pore through them looking for a concrete example if you insist, but what I recall is that the EL of the encounter is reduced in these cases. That suggests to me that in the minds of the designers, the EL assumes full capacity at least on the part of the enemies. If it didn't also assume so on the part of the PCs, then it's not clear that these Party CR and enemy CR are comparable. [/QUOTE]
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