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The Mathematical Model of the d20 System
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<blockquote data-quote="Mustrum_Ridcully" data-source="post: 4201260" data-attributes="member: 710"><p>What I wonder is about Manchesters Square Law and similar approaches - how well do they really work on the smaller, tactical scale of D&D? Would they work in a dogfight between two jets? Or do they they require at least 30+ units on each side to get some reliance? </p><p>The laws might give us a statistic middle, but we're also interested in the deviation - if the deviation is to large, can we actually use them effectively?</p><p></p><p>(If I understand the Manchesters Square Law correctly, its basic look appropriate, since it assumes that every unit can bring its full strength to bear, which is usually the case for smaller units. But there is still the variance from the random factors)</p><p></p><p>Assuming they work reliably well on a small scale, how would the encounter design system actually look like? And maybe more importantly, would it look "neat" for the user, or would it require us to use calculators? <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>I think the Elite/Solo monster categories try to deal with the square increases of powers. But the level scale itself does not try the same. Which means the system is not a perfect fit...</p></blockquote><p></p>
[QUOTE="Mustrum_Ridcully, post: 4201260, member: 710"] What I wonder is about Manchesters Square Law and similar approaches - how well do they really work on the smaller, tactical scale of D&D? Would they work in a dogfight between two jets? Or do they they require at least 30+ units on each side to get some reliance? The laws might give us a statistic middle, but we're also interested in the deviation - if the deviation is to large, can we actually use them effectively? (If I understand the Manchesters Square Law correctly, its basic look appropriate, since it assumes that every unit can bring its full strength to bear, which is usually the case for smaller units. But there is still the variance from the random factors) Assuming they work reliably well on a small scale, how would the encounter design system actually look like? And maybe more importantly, would it look "neat" for the user, or would it require us to use calculators? ;) I think the Elite/Solo monster categories try to deal with the square increases of powers. But the level scale itself does not try the same. Which means the system is not a perfect fit... [/QUOTE]
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