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General Tabletop Discussion
*Dungeons & Dragons
The mathematics of D&D–Damage and HP
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<blockquote data-quote="Oofta" data-source="post: 8219910" data-attributes="member: 6801845"><p>Not a math geek (at all) but I use average HD and average damage for monsters (except crits) because it's easier. I even allow players to use average damage* for those that can't do quick math in their heads.</p><p></p><p>But I personally don't pay a lot of attention to white room analysis because it tends to focus too much on offense (and combat for that matter), do not pay enough attention to flexibility or defenses and the differences most people see are so minor you'll never notice it in an actual game.</p><p></p><p>Anyway carry on, I'll be interested to see what comes of the discussion, even if I only understand a third of it. That's understanding .25%, right? <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p><em>*Rounded up for PC damage, because I don't want them to feel penalized.</em></p></blockquote><p></p>
[QUOTE="Oofta, post: 8219910, member: 6801845"] Not a math geek (at all) but I use average HD and average damage for monsters (except crits) because it's easier. I even allow players to use average damage* for those that can't do quick math in their heads. But I personally don't pay a lot of attention to white room analysis because it tends to focus too much on offense (and combat for that matter), do not pay enough attention to flexibility or defenses and the differences most people see are so minor you'll never notice it in an actual game. Anyway carry on, I'll be interested to see what comes of the discussion, even if I only understand a third of it. That's understanding .25%, right? ;) [I]*Rounded up for PC damage, because I don't want them to feel penalized.[/I] [/QUOTE]
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The mathematics of D&D–Damage and HP
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